This book describes approaches and rationale for embedding play within secondary classrooms across all disciplines. Each of the 20 lessons includes research-based rationales, step-by-step instructions, samples, student-facing directions, and applications across subject areas. Artificial intelligence (AI)-incorporated ideas are also provided. In a world with apathy and AI, education-even at the secondary level-needs to embrace the ever-natural, always-cathartic experience of playing.
By thoughtfully integrating play-based learning, we can enhance classroom management, maintain academic standards, cover the curriculum effectively, and engage older students in meaningful ways. High school learners, too, can laugh and create and pretend as they learn.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.