Key Features
- Chapter objectives and examples with sample code make concepts easy to grasp
- Master questions and chapter summaries further help to solidify these concepts
- Feature boxes that contain important hints and things to note help keep readers on the right path
- This book uses a "building blocks" approach to game development and starts with the technology required to get things running
- Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
- Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.