There are many computational problems, such as MAXCUT, for which one cannot reasonably expect to obtain an exact solution efficiently, and in such case, one has to settle for approximate solutions. For MAXCUT and its relatives, exciting recent results suggest that semidefinite programming is probably the ultimate tool. Indeed, assuming the Unique Games Conjecture, a plausible but as yet unproven hypothesis, it was shown that for these problems, known algorithms based on semidefinite programming deliver the best possible approximation ratios among all polynomial-time algorithms.
This book follows the "semidefinite side" of these developments, presenting some of the main ideas behind approximation algorithms based on semidefinite programming. It develops the basic theory of semidefinite programming, presents one of the known efficient algorithms in detail, and describes the principles of some others. It also includes applications, focusing on approximation algorithms.
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