- Real-time heuristic search algorithms that alleviate the scalability problem of A* techniques
- Authoring tools that facilitate the construction by game designers (typically non-programmers) of behavior controlling software
- Algorithms for automatically or semi-automatically learning complex behavior from recorded traces of human players
- Techniques that try to deliver the best possible experience by dynamically adapting the game to the player interaction
"Artificial Intelligence for Games " is a must-read for researchers and practicing engineers in the game industry. Key results from applied research on AI within the last 10 years have been collected here to provide a reference work for both Academia and Industry that will help to close the gap between both worlds.
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