Following are the additional features of this book:
Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
The first page of every chapter summarizes the topics that are covered in it.
Step-by-step instructions that guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Technical support by contacting techsupport@cadcim.com.
Brief Table of Contents
Chapter 1: Introduction to Blender Interface Chapter 2: Working with Mesh Primitives Chapter 3: Working with Curve Primitives Chapter 4: Working with Modifiers Chapter 5: Digital Sculpting Techniques Chapter 6: Working with Materials - I Chapter 7: Working with Materials - II Chapter 8: Lights and Cameras Chapter 9: Basics of Rigging and Animation Chapter 10: Rigid Body Dynamics Chapter 11: Working with Particles Index
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