The tower turns out to be far more than Alistair expected, however. Not only are there clockwork puzzles to open every door, but one of them drops a boy from a strange world into his lapfiguratively speaking, if only just. Marco Murphy was just gaming in his New Jersey apartment, and now he's stuck in what feels like a never ending LARP nightmare.
The deeper they delve into the Mad Prince's tower, the darker the secrets they uncover. They're not entirely sure they'll ever be able to get out again, either. It'll take all Marco's charm and Alistair's cleverness, plus the strange bond growing between them, to get them out together... and alive.
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