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Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners - as young as 4 or 5 years old! This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments - for those libraries with very few devices…mehr

Produktbeschreibung
Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners - as young as 4 or 5 years old! This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments - for those libraries with very few devices available to those with many to choose from. Readers will both learn the essentials for teaching coding to young kids as well as how to organize coding programming in the library. This book takes an in-depth look at what tools are available, both high-tech and low, to help kids learn this important skill. Whether you're novice or experienced in the world of coding, this book will have what you need to set up library coding clubs, help kids with game design, and even program robots.
Autorenporträt
Wendy Harrop has been a public school teacher for 22 years. She taught in the classroom for 11 years, in Illinois, California and Wisconsin. Most recently, she has been a technology integrator and gifted specialist in the Oconomowoc Area School District, in Oconomowoc Wisconsin, where she has worked for 11 years. Her focus is on integrating technology in education, particularly in the area of makerspaces. She worked with a team to design and implement a makerspace in her k-4 school in 2013, and since then has become passionate about integrating making and STEAM, particularly computer programming, across the curriculum. She resides in Waukesha, Wisconsin with her husband, also an educator, and her two sons.