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It's never too early to learn how to code! Coding For Kids For Dummies helps you learn the basics of coding the fun way. This book walks you through the essentials of coding with 13 exciting projects. You'll learn what coding is, how to make digital toys and games on your computer, and how to start writing your first lines of code! With step-by-step instructions and activities, this book makes it simple to get started. And when you see error messages, don't panic! All new coders make mistakes-this book helps you figure them out and fix them, so your code will be good to go. Along the…mehr
Coding For Kids For Dummies helps you learn the basics of coding the fun way. This book walks you through the essentials of coding with 13 exciting projects. You'll learn what coding is, how to make digital toys and games on your computer, and how to start writing your first lines of code! With step-by-step instructions and activities, this book makes it simple to get started. And when you see error messages, don't panic! All new coders make mistakes-this book helps you figure them out and fix them, so your code will be good to go. Along the way, you'll be boosting your creativity, getting better at logical thinking, and learning a skill that will open the door to fun hobbies and careers. So get coding!
Learn basic coding concepts and skills
Create your own digital toys and games
Figure out how to turn your ideas into code
Get involved in the online coding community
Kids who want to learn how to code (and the parents who want to encourage them) can get off to a great start with Coding For Kids For Dummies.
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Autorenporträt
Camile McCue, PhD, is an educator and author who loves teaching kids all things STEM, computer science, and entrepreneurship. Camille has written over a dozen books with Wiley, all aimed at building confidence and capability in using technology.
Inhaltsangabe
Introduction 1 Part 1: Getting Started 5 Chapter 1: Seeing the Big Picture in Coding 7 Chapter 2: QuickStart Coding 17 Part 2: Clicks, Moves, Loops, and a Little Logic 33 Chapter 3: Inputting and Outputting 35 Chapter 4: Moving and Looping 55 Chapter 5: Animating with Simple Conditionals 71 Part 3: Random Surprises and Functions 89 Chapter 6: Adding Randomness 91 Chapter 7: Writing Functions and Scattering Stuff 105 Part 4: Getting Gamey with Key Controls and Variables 121 Chapter 8: Creating a Reaction Game with Variables 123 Chapter 9: Creating a Sports Game with Key Control 143 Chapter 10: Creating a Collection and Avoidance Game 167 Part 5: Searching, Sorting, Logic, and Lists 191 Chapter 11: Working with Lists, Strings, and Text I/O 193 Chapter 12: Searching and Logic 209 Part 6: Next Generation Coding 227 Chapter 13: Working with AI as Your Coding Sidekick 229 Chapter 14: Building AI Models 243 Appendix: Joining the Coding Community 261 Index 265
Introduction 1 Part 1: Getting Started 5 Chapter 1: Seeing the Big Picture in Coding 7 Chapter 2: QuickStart Coding 17 Part 2: Clicks, Moves, Loops, and a Little Logic 33 Chapter 3: Inputting and Outputting 35 Chapter 4: Moving and Looping 55 Chapter 5: Animating with Simple Conditionals 71 Part 3: Random Surprises and Functions 89 Chapter 6: Adding Randomness 91 Chapter 7: Writing Functions and Scattering Stuff 105 Part 4: Getting Gamey with Key Controls and Variables 121 Chapter 8: Creating a Reaction Game with Variables 123 Chapter 9: Creating a Sports Game with Key Control 143 Chapter 10: Creating a Collection and Avoidance Game 167 Part 5: Searching, Sorting, Logic, and Lists 191 Chapter 11: Working with Lists, Strings, and Text I/O 193 Chapter 12: Searching and Logic 209 Part 6: Next Generation Coding 227 Chapter 13: Working with AI as Your Coding Sidekick 229 Chapter 14: Building AI Models 243 Appendix: Joining the Coding Community 261 Index 265
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