Collaboration Technologies and Social Computing (eBook, PDF)
31st International Conference, CollabTech 2025, Jakarta, Indonesia, November 4-7, 2025, Proceedings
Redaktion: Chounta, Irene-Angelica; Adriani Salim, Tamara; Inoue, Tomoo; Budi Santoso, Harry; Nugraha, Ari; Egi, Hironori
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Collaboration Technologies and Social Computing (eBook, PDF)
31st International Conference, CollabTech 2025, Jakarta, Indonesia, November 4-7, 2025, Proceedings
Redaktion: Chounta, Irene-Angelica; Adriani Salim, Tamara; Inoue, Tomoo; Budi Santoso, Harry; Nugraha, Ari; Egi, Hironori
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This book constitutes the proceedings of the 31st International Conference on Collaboration Technologies and Social Computing, CollabTech 2025, held in Jakarta, Indonesia, during November 4-7, 2025.
The 12 full and 8 short papers presented in this volume were carefully reviewed and selected from 50 submissions.
They are grouped into the following topics: Collaborative Learning and Group Interaction; Technology-Mediated Communication and Online Environments; AI in Education: LLMs and Content Generation; Social Interaction, Community and Public Spaces; Systems for Supporting Discourse and Understanding.…mehr
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Collaboration Technologies and Social Computing (eBook, PDF)104,95 €
Collaboration Technologies and Social Computing (eBook, PDF)40,95 €
Collaboration Technologies and Social Computing (eBook, PDF)40,95 €
Cooperative Design, Visualization, and Engineering (eBook, PDF)40,95 €
Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration (eBook, PDF)40,95 €
Collaboration Technologies and Social Computing (eBook, PDF)40,95 €
Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences (eBook, PDF)40,95 €-
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The 12 full and 8 short papers presented in this volume were carefully reviewed and selected from 50 submissions.
They are grouped into the following topics: Collaborative Learning and Group Interaction; Technology-Mediated Communication and Online Environments; AI in Education: LLMs and Content Generation; Social Interaction, Community and Public Spaces; Systems for Supporting Discourse and Understanding.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
- Produktdetails
- Verlag: Springer International Publishing
- Seitenzahl: 278
- Erscheinungstermin: 2. November 2025
- Englisch
- ISBN-13: 9783032101563
- Artikelnr.: 75802017
- Verlag: Springer International Publishing
- Seitenzahl: 278
- Erscheinungstermin: 2. November 2025
- Englisch
- ISBN-13: 9783032101563
- Artikelnr.: 75802017
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Networks.
.- Facilitating Smooth Rejoining in Face-to-Face Group Chats by Sharing
Common Conversational
Information after Temporary Absence.
.- A System for Extracting Discussion Topics Worth Deeper Exploration.
.- Emotional Analysis of Excluded Person Using Review Texts.
.- Simulating Collaborative Learning with Data-Driven LLM-Agents.
.- Exploring the potential of hackathons as a means to promote
understanding of AI literacy: a case
study.
.- Public Quest: A Communication Game to Foster Understanding and
Relationships in Public Space.
.- What Makes Turn-Taking Smooth? Analysis of Gaze Behavior during a
Multitasking Videoconference.
.- Supporting Time-Constrained Student Sports Journalists: Smartwatch
Flagging and Match
Visualization for Better Interview Questions.
.- Structural Analysis of Rebuttals to Evaluate Argumentative Interaction
in Parliamentary Debates.
.- Do You See What I See? Vocal Cues to Visual Acuity Discrepancies in
VR-Based Stargazing.
.- A Proposal and Evaluation for Externalizing Thoughts of Passive Speakers
in Three-party Video Conferences with Gaze Tracking Functionality.
.- Research on Switching Learning Tasks According to Fatigue Levels to
Accommodate Possibility of Interaction.
.- Temporal Analysis of User Engagement, Technology Trends and Emotional
Dynamics on
Stack Overflow.
.- Social Interactions and Online Engagement in CSCL Environments:
Examining a Measurement Scale.
.- Estimating Discussion State from Head Movements in Collaborative
Learning Environments.
.- Self-Selected Groups vs. Random Groups: An Analysis of Student
Engagement, Achievement, and Preferences in Collaborative Learning.
.- Evaluation of LLM-based Feedback Generation for Distance Project-Based
Learning.
.- How Do People Use Others’ and Their Own Traces in Free Exploration?.
.- Generating Vicarious Dialogue for Online Learning Using Knowledge
Graph-Based Retrieval-Augmented Generation.
Networks.
.- Facilitating Smooth Rejoining in Face-to-Face Group Chats by Sharing
Common Conversational
Information after Temporary Absence.
.- A System for Extracting Discussion Topics Worth Deeper Exploration.
.- Emotional Analysis of Excluded Person Using Review Texts.
.- Simulating Collaborative Learning with Data-Driven LLM-Agents.
.- Exploring the potential of hackathons as a means to promote
understanding of AI literacy: a case
study.
.- Public Quest: A Communication Game to Foster Understanding and
Relationships in Public Space.
.- What Makes Turn-Taking Smooth? Analysis of Gaze Behavior during a
Multitasking Videoconference.
.- Supporting Time-Constrained Student Sports Journalists: Smartwatch
Flagging and Match
Visualization for Better Interview Questions.
.- Structural Analysis of Rebuttals to Evaluate Argumentative Interaction
in Parliamentary Debates.
.- Do You See What I See? Vocal Cues to Visual Acuity Discrepancies in
VR-Based Stargazing.
.- A Proposal and Evaluation for Externalizing Thoughts of Passive Speakers
in Three-party Video Conferences with Gaze Tracking Functionality.
.- Research on Switching Learning Tasks According to Fatigue Levels to
Accommodate Possibility of Interaction.
.- Temporal Analysis of User Engagement, Technology Trends and Emotional
Dynamics on
Stack Overflow.
.- Social Interactions and Online Engagement in CSCL Environments:
Examining a Measurement Scale.
.- Estimating Discussion State from Head Movements in Collaborative
Learning Environments.
.- Self-Selected Groups vs. Random Groups: An Analysis of Student
Engagement, Achievement, and Preferences in Collaborative Learning.
.- Evaluation of LLM-based Feedback Generation for Distance Project-Based
Learning.
.- How Do People Use Others’ and Their Own Traces in Free Exploration?.
.- Generating Vicarious Dialogue for Online Learning Using Knowledge
Graph-Based Retrieval-Augmented Generation.







