Color Science and Digital Imaging (eBook, ePUB)
An Essential Guide for Visual Effects Artists, Filmmakers, and Photographers
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Color Science and Digital Imaging (eBook, ePUB)
An Essential Guide for Visual Effects Artists, Filmmakers, and Photographers
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This book, written by a leading expert in the field of visual effects (VFX), demystifies the complex subject of color science and how it should be managed from project ideation to completion.
Readers will learn not only how things work, their capabilities and limitations, but also the color science that goes along with them, in an accessible and informative manner. Starting in the real world, with an understanding of light and our human perception of it, the book then explores how digital cameras "see" and digitize the scene. From the capture of these images, the author then explores the…mehr
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Readers will learn not only how things work, their capabilities and limitations, but also the color science that goes along with them, in an accessible and informative manner. Starting in the real world, with an understanding of light and our human perception of it, the book then explores how digital cameras "see" and digitize the scene. From the capture of these images, the author then explores the fundamental concerns of storage, editing, and managing color images, including with OpenColorIO and ACES, the Academy Color Encoding System.
Written for professional photographers, cinematographers, VFX, motion graphics and computer graphics artists, editors, and colorists, this book will provide you with knowledge of the upstream and downstream technology of your job that will not only give you a competitive advantage and help you to make better images, but also give you a real-world working knowledge of color science.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 302
- Erscheinungstermin: 21. November 2024
- Englisch
- ISBN-13: 9781040127001
- Artikelnr.: 72259460
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 302
- Erscheinungstermin: 21. November 2024
- Englisch
- ISBN-13: 9781040127001
- Artikelnr.: 72259460
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
2.2 Space and Time...............................................................................56 2.2.1 Resolution...........................................................................56 2.2.2 ISO......................................................................................57 2.2.3 Speed..................................................................................57 2.2.4 Sensor Crop........................................................................59 2.2.5 Sensor Size.........................................................................60 2.2.6 Anamorphic Formats...........................................................62 2.2.6.1 Cinemascope 2.39................................................62 2.2.6.2 HDTV 1.33............................................................63 2.3 Camera Dynamic Range..................................................................63 2.3.1 Clipping...............................................................................64 2.3.2 Bit Depth.............................................................................65 2.4 Video Standards..............................................................................66 2.4.1 Resolutions..........................................................................66 2.4.1.1 HDTV Standards ....................................................................66 2.4.1.2 UHDTV Standards ....................................................................67 2.4.2 Scan Modes........................................................................67 2.4.2.1 Progressive Scan..................................................67 2.4.2.2 Interlaced Scan.....................................................67 2.4.2.3 History..................................................................69 2.4.3 Frame Rates........................................................................70 2.5 Output Options................................................................................ 71 2.6 Camera Artifacts..............................................................................72 2.6.1 Noise...................................................................................72 2.6.2 Rolling Shutter..................................................................... 74 2.6.3 DSLR Rolling Shutter...........................................................75 2.6.4 Vignetting............................................................................75 2.7 Lens Artifacts...................................................................................76 2.7.1 Lens Distortion....................................................................78 2.7.2 Spherical Aberration............................................................78 2.7.3 Chromatic Aberration...........................................................79 2.7.4 Depth of Field......................................................................79 2.7.5 Veiling Glare.........................................................................80 2.7.6 Lens Flare............................................................................80 2.7.7 Bokeh..................................................................................81 2.7.8 The Swirly Bokeh.................................................................81 2.8 The DIT............................................................................................82 2.8.1 On-Set Support...................................................................82 2.8.2 Data Management...............................................................83 2.8.3 Color Grading......................................................................83 2.8.4 Post-Production Liaison.......................................................83 2.9 Virtual Production............................................................................84 2.9.1 How it Works.......................................................................84 2.9.2 The Promise........................................................................85 2.9.3 The Problems......................................................................86 2.10 What about 35 mm Film?................................................................87 2.10.1 Composition........................................................................87 2.10.2 Frame Rate..........................................................................88 2.10.3 Color Gamut........................................................................88 2.10.4 Grain....................................................................................89 2.10.5 A Softer Look......................................................................89 2.10.6 No Rolling Shutter................................................................90 2.10.7 Color Temperature...............................................................90 2.11 Conclusion.......................................................................................91 Chapter 3 - Storage Space ....................................................................... 93 3.1 Image Structure...............................................................................94 3.1.1 Pixels...................................................................................94 3.1.2 Bit Depth.............................................................................95 3.1.3 Channels.............................................................................97 3.1.4 Deep Data...........................................................................98 3.1.5 Metadata...........................................................................100 3.2 Compression Strategies................................................................. 101 3.2.1 Reduced Bit Depth............................................................ 102 3.2.2 Color Subsampling............................................................ 104 3.2.2.1 Luminance and Chrominance............................. 105 3.2.2.2 Subsampling Schemes....................................... 105 3.2.3 Discrete Cosine Transform (DCT)....................................... 107 3.2.4 MPEG................................................................................ 109 3.2.4.1 Spatial Compression........................................... 109 3.2.4.2 Temporal Compression....................................... 110 3.2.4.3 Summary............................................................ 110 3.2.5 Graphics Lossless Compression........................................111 3.2.5.1 RLE Compression................................................111 3.2.5.2 LZW Compression.............................................. 112 3.3 Codecs.......................................................................................... 112 3.3.1 H.264................................................................................ 113 3.3.2 H.265.................................................................................114 3.3.3 JPEG 2000.........................................................................114
3.3.4 ProRes.............................................................................. 115 3.3.5 DNxHD.............................................................................. 115 3.4 Containers..................................................................................... 116 3.4.1 MOV.................................................................................. 116 3.4.2 MP4................................................................................... 116 3.4.3 AVI......................................................................................117 3.4.4 Summary............................................................................117 3.5 Log Images.....................................................................................117 3.5.1 Why Log?.......................................................................... 118 3.5.2 What is Log Data?............................................................. 120 3.5.3 Data Point Distribution....................................................... 121 3.5.4 How Log Images Are Created............................................ 122 3.5.5 Log for Photography.......................................................... 123 3.6 Cinema Export Options................................................................. 125 3.6.1 Camera RAW..................................................................... 125 3.6.2 Camera Log....................................................................... 126 3.6.3 Compressed Exports........................................................ 126 3.7 Cinema File Formats...................................................................... 127 3.7.1 EXR................................................................................... 128 3.7.2 DPX................................................................................... 129 3.7.3 ProRes.............................................................................. 129 3.7.4 DNxHR.............................................................................. 130 3.7.5 Archival.............................................................................. 130 3.8 Photography Export Options.......................................................... 131 3.8.1 Camera Raw...................................................................... 131 3.8.2 Log Recording (Camera Log)............................................. 131 3.8.3 Compressed Exports........................................................ 132 3.9 Photography File Formats.............................................................. 132 3.9.1 DNG.................................................................................. 133 3.9.2 JPEG................................................................................. 133 3.9.3 PSD................................................................................... 133 3.9.4 PNG.................................................................................. 133 3.9.5 TIFF................................................................................... 133 3.9.6 WebP................................................................................ 134 3.9.7 HEIF.................................................................................. 134 3.9.8 Do Not Use........................................................................ 134 3.10 Conclusion..................................................................................... 135 Chapter 4 - Work Space ...........................................................................137 4.1 Color Theory.................................................................................. 138 4.1.1 Additive Color.................................................................... 138 4.1.2 Subtractive Color............................................................... 139 4.2 Color Models................................................................................. 140 4.2.1 RGB.................................................................................. 142 4.2.2 HSL................................................................................... 142 4.2.3 YCbCr............................................................................... 143 4.2.4 CMYK................................................................................ 144 4.3 Color Spaces................................................................................. 145 4.3.1 CIE Chromaticity Diagram.................................................. 146 4.3.2 Primary Chromaticities....................................................... 148 4.3.3 White Points...................................................................... 148 4.3.4 The Transfer Function........................................................ 149 4.3.5 Color Gamuts.................................................................... 151 4.3.6 Pointer's Gamut................................................................. 153 4.3.7 CIEXYZ and CIELAB (CIE L*a*b*)........................................ 153 4.4 Linear vs. Gamma Corrected......................................................... 155 4.4.1 What is Gamma, Exactly?.................................................. 157 4.4.2 Monitor Gamma................................................................. 159 4.4.3 Gamma Correction............................................................ 160 4.4.4 Gamma-Corrected Images................................................ 160 4.4.5 Linear Images.................................................................... 161 4.5 Integer vs. Float............................................................................. 162 4.5.1 Integer............................................................................... 163 4.5.2 Float.................................................................................. 163 4.6 LDR vs. HDR Images..................................................................... 165 4.7 Choosing Your Work Space........................................................... 166 4.7.1 Working in Linear............................................................... 167 4.7.2 Working in Display Space.................................................. 168 4.7.3 Working in ACES............................................................... 169 4.7.4 Working in Log.................................................................. 170 4.7.4.1 Picking the Right Curve....................................... 171 4.7.4.2 Going Negative................................................... 172 4.7.4.3 Limited Dynamic Range...................................... 172 4.8 Photography Work Spaces.............................................................174 4.8.1 sRGB..................................................................................174 4.8.2 Adobe RGB....................................................................... 175 4.8.3 ProPhoto RGB................................................................... 176
4.8.4 SWOP............................................................................... 176 4.9 Archiving........................................................................................ 178 4.9.1 OpenEXR.......................................................................... 179 4.9.2 DPX................................................................................... 179 4.9.3 Camera Raw...................................................................... 179 4.10 Conclusion..................................................................................... 179 Chapter 5 - Display Space .......................................................................181 5.1 Display Attributes........................................................................... 182 5.1.1 Spectral Emissions............................................................ 182 5.1.2 Color Gamut...................................................................... 183 5.1.3 White Point........................................................................ 184 5.1.4 Transfer Function (Gamma)................................................ 184 5.1.5 Brightness......................................................................... 184 5.1.6 Contrast Ratio................................................................... 185 5.1.7 Bit Depth........................................................................... 186 5.1.8 Frame Rates...................................................................... 187 5.1.9 Refresh Rates.................................................................... 188 5.1.10 Calibration......................................................................... 188 5.1.11 Viewing Surround.............................................................. 189 5.2 SDR vs. HDR................................................................................. 191 5.2.1 Cinema.............................................................................. 192 5.3 HDR Display Formats..................................................................... 192 5.3.1 Hybrid Log Gamma (HLG)................................................. 193 5.3.2 The Perceptual Quantizer (PQ)........................................... 193 5.4 Display Devices.............................................................................. 195 5.4.1 Flat-Panel Display Construction......................................... 195 5.4.2 Workstation Monitors......................................................... 196 5.4.2.1 Specs................................................................. 196 5.4.3 HDTV................................................................................. 197 5.4.3.1 Specs................................................................. 198 5.4.4 Digital Cinema................................................................... 198 5.4.4.1 Specs................................................................. 199 5.5 Coming Soon.................................................................................200 5.5.1 UHDTV..............................................................................200 5.5.1.1 Specs.................................................................202 5.5.2 Digital Cinema 2.0..............................................................203 5.5.2.1 RGB Lasers........................................................203 5.5.2.2 Laser Phosphor..................................................203 5.5.2.3 LED Screens.......................................................204 5.5.2.4 High Frame Rate Movies.....................................204 5.5.2.5 Specs.................................................................205 5.6 Conclusion.....................................................................................205 Chapter 6 - Color Management ............................................................ 207 6.1 Color Grading................................................................................208 6.1.1 1D LUTs.............................................................................209 6.1.2 3D LUTs.............................................................................209 6.1.3 Grading Operations........................................................... 210 6.1.4 Range Controls.................................................................. 212 6.1.5 Secondary Color Grading.................................................. 213 6.1.6 Scopes.............................................................................. 215 6.1.6.1 Waveform Monitor............................................... 216 6.1.6.2 Vectorscope........................................................ 217 6.1.6.3 Histogram........................................................... 217 6.1.7 Color Grading in Log......................................................... 218 6.1.8 Using Histograms..............................................................220 6.1.8.1 Color Matching...................................................221 6.1.8.2 Increasing Contrast.............................................221 6.2 Digital Intermediate (DI)..................................................................222 6.2.1 Conforming........................................................................222 6.2.2 The Mastering Process......................................................223 6.2.3 Visual Effects..................................................................... 224 6.2.4 Deliverable File Formats.....................................................225 6.3 ICC Profiles....................................................................................226 6.3.1 How ICC Profiles Work......................................................227 6.3.2 Color Space Conversions..................................................229 6.3.3 Gamut Mapping................................................................229 6.4 Working with Supersized Gamuts.................................................. 231 6.4.1 Viewing Supersized Gamuts.............................................. 231 6.4.2 Remapping Supersized Gamuts........................................232 6.4.2.1 Large to Small Gamuts.......................................232 6.4.2.2 Small to Large Gamuts.......................................233 6.4.3 Tone Mapping.............................................
2.2 Space and Time...............................................................................56 2.2.1 Resolution...........................................................................56 2.2.2 ISO......................................................................................57 2.2.3 Speed..................................................................................57 2.2.4 Sensor Crop........................................................................59 2.2.5 Sensor Size.........................................................................60 2.2.6 Anamorphic Formats...........................................................62 2.2.6.1 Cinemascope 2.39................................................62 2.2.6.2 HDTV 1.33............................................................63 2.3 Camera Dynamic Range..................................................................63 2.3.1 Clipping...............................................................................64 2.3.2 Bit Depth.............................................................................65 2.4 Video Standards..............................................................................66 2.4.1 Resolutions..........................................................................66 2.4.1.1 HDTV Standards ....................................................................66 2.4.1.2 UHDTV Standards ....................................................................67 2.4.2 Scan Modes........................................................................67 2.4.2.1 Progressive Scan..................................................67 2.4.2.2 Interlaced Scan.....................................................67 2.4.2.3 History..................................................................69 2.4.3 Frame Rates........................................................................70 2.5 Output Options................................................................................ 71 2.6 Camera Artifacts..............................................................................72 2.6.1 Noise...................................................................................72 2.6.2 Rolling Shutter..................................................................... 74 2.6.3 DSLR Rolling Shutter...........................................................75 2.6.4 Vignetting............................................................................75 2.7 Lens Artifacts...................................................................................76 2.7.1 Lens Distortion....................................................................78 2.7.2 Spherical Aberration............................................................78 2.7.3 Chromatic Aberration...........................................................79 2.7.4 Depth of Field......................................................................79 2.7.5 Veiling Glare.........................................................................80 2.7.6 Lens Flare............................................................................80 2.7.7 Bokeh..................................................................................81 2.7.8 The Swirly Bokeh.................................................................81 2.8 The DIT............................................................................................82 2.8.1 On-Set Support...................................................................82 2.8.2 Data Management...............................................................83 2.8.3 Color Grading......................................................................83 2.8.4 Post-Production Liaison.......................................................83 2.9 Virtual Production............................................................................84 2.9.1 How it Works.......................................................................84 2.9.2 The Promise........................................................................85 2.9.3 The Problems......................................................................86 2.10 What about 35 mm Film?................................................................87 2.10.1 Composition........................................................................87 2.10.2 Frame Rate..........................................................................88 2.10.3 Color Gamut........................................................................88 2.10.4 Grain....................................................................................89 2.10.5 A Softer Look......................................................................89 2.10.6 No Rolling Shutter................................................................90 2.10.7 Color Temperature...............................................................90 2.11 Conclusion.......................................................................................91 Chapter 3 - Storage Space ....................................................................... 93 3.1 Image Structure...............................................................................94 3.1.1 Pixels...................................................................................94 3.1.2 Bit Depth.............................................................................95 3.1.3 Channels.............................................................................97 3.1.4 Deep Data...........................................................................98 3.1.5 Metadata...........................................................................100 3.2 Compression Strategies................................................................. 101 3.2.1 Reduced Bit Depth............................................................ 102 3.2.2 Color Subsampling............................................................ 104 3.2.2.1 Luminance and Chrominance............................. 105 3.2.2.2 Subsampling Schemes....................................... 105 3.2.3 Discrete Cosine Transform (DCT)....................................... 107 3.2.4 MPEG................................................................................ 109 3.2.4.1 Spatial Compression........................................... 109 3.2.4.2 Temporal Compression....................................... 110 3.2.4.3 Summary............................................................ 110 3.2.5 Graphics Lossless Compression........................................111 3.2.5.1 RLE Compression................................................111 3.2.5.2 LZW Compression.............................................. 112 3.3 Codecs.......................................................................................... 112 3.3.1 H.264................................................................................ 113 3.3.2 H.265.................................................................................114 3.3.3 JPEG 2000.........................................................................114
3.3.4 ProRes.............................................................................. 115 3.3.5 DNxHD.............................................................................. 115 3.4 Containers..................................................................................... 116 3.4.1 MOV.................................................................................. 116 3.4.2 MP4................................................................................... 116 3.4.3 AVI......................................................................................117 3.4.4 Summary............................................................................117 3.5 Log Images.....................................................................................117 3.5.1 Why Log?.......................................................................... 118 3.5.2 What is Log Data?............................................................. 120 3.5.3 Data Point Distribution....................................................... 121 3.5.4 How Log Images Are Created............................................ 122 3.5.5 Log for Photography.......................................................... 123 3.6 Cinema Export Options................................................................. 125 3.6.1 Camera RAW..................................................................... 125 3.6.2 Camera Log....................................................................... 126 3.6.3 Compressed Exports........................................................ 126 3.7 Cinema File Formats...................................................................... 127 3.7.1 EXR................................................................................... 128 3.7.2 DPX................................................................................... 129 3.7.3 ProRes.............................................................................. 129 3.7.4 DNxHR.............................................................................. 130 3.7.5 Archival.............................................................................. 130 3.8 Photography Export Options.......................................................... 131 3.8.1 Camera Raw...................................................................... 131 3.8.2 Log Recording (Camera Log)............................................. 131 3.8.3 Compressed Exports........................................................ 132 3.9 Photography File Formats.............................................................. 132 3.9.1 DNG.................................................................................. 133 3.9.2 JPEG................................................................................. 133 3.9.3 PSD................................................................................... 133 3.9.4 PNG.................................................................................. 133 3.9.5 TIFF................................................................................... 133 3.9.6 WebP................................................................................ 134 3.9.7 HEIF.................................................................................. 134 3.9.8 Do Not Use........................................................................ 134 3.10 Conclusion..................................................................................... 135 Chapter 4 - Work Space ...........................................................................137 4.1 Color Theory.................................................................................. 138 4.1.1 Additive Color.................................................................... 138 4.1.2 Subtractive Color............................................................... 139 4.2 Color Models................................................................................. 140 4.2.1 RGB.................................................................................. 142 4.2.2 HSL................................................................................... 142 4.2.3 YCbCr............................................................................... 143 4.2.4 CMYK................................................................................ 144 4.3 Color Spaces................................................................................. 145 4.3.1 CIE Chromaticity Diagram.................................................. 146 4.3.2 Primary Chromaticities....................................................... 148 4.3.3 White Points...................................................................... 148 4.3.4 The Transfer Function........................................................ 149 4.3.5 Color Gamuts.................................................................... 151 4.3.6 Pointer's Gamut................................................................. 153 4.3.7 CIEXYZ and CIELAB (CIE L*a*b*)........................................ 153 4.4 Linear vs. Gamma Corrected......................................................... 155 4.4.1 What is Gamma, Exactly?.................................................. 157 4.4.2 Monitor Gamma................................................................. 159 4.4.3 Gamma Correction............................................................ 160 4.4.4 Gamma-Corrected Images................................................ 160 4.4.5 Linear Images.................................................................... 161 4.5 Integer vs. Float............................................................................. 162 4.5.1 Integer............................................................................... 163 4.5.2 Float.................................................................................. 163 4.6 LDR vs. HDR Images..................................................................... 165 4.7 Choosing Your Work Space........................................................... 166 4.7.1 Working in Linear............................................................... 167 4.7.2 Working in Display Space.................................................. 168 4.7.3 Working in ACES............................................................... 169 4.7.4 Working in Log.................................................................. 170 4.7.4.1 Picking the Right Curve....................................... 171 4.7.4.2 Going Negative................................................... 172 4.7.4.3 Limited Dynamic Range...................................... 172 4.8 Photography Work Spaces.............................................................174 4.8.1 sRGB..................................................................................174 4.8.2 Adobe RGB....................................................................... 175 4.8.3 ProPhoto RGB................................................................... 176
4.8.4 SWOP............................................................................... 176 4.9 Archiving........................................................................................ 178 4.9.1 OpenEXR.......................................................................... 179 4.9.2 DPX................................................................................... 179 4.9.3 Camera Raw...................................................................... 179 4.10 Conclusion..................................................................................... 179 Chapter 5 - Display Space .......................................................................181 5.1 Display Attributes........................................................................... 182 5.1.1 Spectral Emissions............................................................ 182 5.1.2 Color Gamut...................................................................... 183 5.1.3 White Point........................................................................ 184 5.1.4 Transfer Function (Gamma)................................................ 184 5.1.5 Brightness......................................................................... 184 5.1.6 Contrast Ratio................................................................... 185 5.1.7 Bit Depth........................................................................... 186 5.1.8 Frame Rates...................................................................... 187 5.1.9 Refresh Rates.................................................................... 188 5.1.10 Calibration......................................................................... 188 5.1.11 Viewing Surround.............................................................. 189 5.2 SDR vs. HDR................................................................................. 191 5.2.1 Cinema.............................................................................. 192 5.3 HDR Display Formats..................................................................... 192 5.3.1 Hybrid Log Gamma (HLG)................................................. 193 5.3.2 The Perceptual Quantizer (PQ)........................................... 193 5.4 Display Devices.............................................................................. 195 5.4.1 Flat-Panel Display Construction......................................... 195 5.4.2 Workstation Monitors......................................................... 196 5.4.2.1 Specs................................................................. 196 5.4.3 HDTV................................................................................. 197 5.4.3.1 Specs................................................................. 198 5.4.4 Digital Cinema................................................................... 198 5.4.4.1 Specs................................................................. 199 5.5 Coming Soon.................................................................................200 5.5.1 UHDTV..............................................................................200 5.5.1.1 Specs.................................................................202 5.5.2 Digital Cinema 2.0..............................................................203 5.5.2.1 RGB Lasers........................................................203 5.5.2.2 Laser Phosphor..................................................203 5.5.2.3 LED Screens.......................................................204 5.5.2.4 High Frame Rate Movies.....................................204 5.5.2.5 Specs.................................................................205 5.6 Conclusion.....................................................................................205 Chapter 6 - Color Management ............................................................ 207 6.1 Color Grading................................................................................208 6.1.1 1D LUTs.............................................................................209 6.1.2 3D LUTs.............................................................................209 6.1.3 Grading Operations........................................................... 210 6.1.4 Range Controls.................................................................. 212 6.1.5 Secondary Color Grading.................................................. 213 6.1.6 Scopes.............................................................................. 215 6.1.6.1 Waveform Monitor............................................... 216 6.1.6.2 Vectorscope........................................................ 217 6.1.6.3 Histogram........................................................... 217 6.1.7 Color Grading in Log......................................................... 218 6.1.8 Using Histograms..............................................................220 6.1.8.1 Color Matching...................................................221 6.1.8.2 Increasing Contrast.............................................221 6.2 Digital Intermediate (DI)..................................................................222 6.2.1 Conforming........................................................................222 6.2.2 The Mastering Process......................................................223 6.2.3 Visual Effects..................................................................... 224 6.2.4 Deliverable File Formats.....................................................225 6.3 ICC Profiles....................................................................................226 6.3.1 How ICC Profiles Work......................................................227 6.3.2 Color Space Conversions..................................................229 6.3.3 Gamut Mapping................................................................229 6.4 Working with Supersized Gamuts.................................................. 231 6.4.1 Viewing Supersized Gamuts.............................................. 231 6.4.2 Remapping Supersized Gamuts........................................232 6.4.2.1 Large to Small Gamuts.......................................232 6.4.2.2 Small to Large Gamuts.......................................233 6.4.3 Tone Mapping.............................................







