Computer-Based Learning Environments and Problem Solving (eBook, PDF)
Redaktion: De Corte, Erik; Verschaffel, Lieven; Mandl, Heinz; Linn, Marcia C.
72,95 €
72,95 €
inkl. MwSt.
Sofort per Download lieferbar
36 °P sammeln
72,95 €
Als Download kaufen
72,95 €
inkl. MwSt.
Sofort per Download lieferbar
36 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
72,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
36 °P sammeln
Computer-Based Learning Environments and Problem Solving (eBook, PDF)
Redaktion: De Corte, Erik; Verschaffel, Lieven; Mandl, Heinz; Linn, Marcia C.
- Format: PDF
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung

Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.

Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
In this volume a select group of experts present new work on the application of computers in integrated learning environments to enhance higher-order thinking and problem-solving skills. A multidisciplinary confrontation of approaches to the topic is presented.
- Geräte: PC
- ohne Kopierschutz
- eBook Hilfe
- Größe: 49.41MB
Andere Kunden interessierten sich auch für
Joachim FunkeKomplexes Problemlösen (eBook, PDF)42,99 €
Robert SellProbleme lösen (eBook, PDF)39,99 €
Dale PurvesWarum Gehirne keine Computer sind (eBook, PDF)66,99 €
S. HallingIntimacy, Transcendence, and Psychology (eBook, PDF)44,95 €
Emotion (eBook, PDF)40,95 €
Daniel B. ShankThe Machine Penalty (eBook, PDF)104,95 €
The Psychology of Expertise (eBook, PDF)40,95 €-
-
-
In this volume a select group of experts present new work on the application of computers in integrated learning environments to enhance higher-order thinking and problem-solving skills. A multidisciplinary confrontation of approaches to the topic is presented.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 484
- Erscheinungstermin: 29. Juni 2013
- Englisch
- ISBN-13: 9783642772283
- Artikelnr.: 53099480
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 484
- Erscheinungstermin: 29. Juni 2013
- Englisch
- ISBN-13: 9783642772283
- Artikelnr.: 53099480
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
In this volume a select group of experts present new work on the application of computers in integrated learning environments to enhance higher-order thinking and problem-solving skills. A multidisciplinary confrontation of approaches to the topic is presented.
I. Encouraging Knowledge Construction.- Formal education versus everyday learning.- Images of learning.- An architecture for collaborative knowledge building.- How do Lisp programmers draw on previous experience to solve novel problems?.- Analysis-based learning on multiple levels of mental domain representation.- Modeling active, hypothesis-driven learning from worked-out examples.- Fostering conceptual change: The role of computer-based environments.- Computers in a community of learners.- II. Stimulating Higher-Order Thinking and Problem Solving.- Teaching for transfer of problem-solving skills to computer programming.- Cognitive effects of learning to program in Logo: A one-year study with sixth-graders.- The role of social interaction in the development of higher-order thinking in Logo environments.- Effects with and of computers and the study of computer-based learning environments.- Facilitating domain-general problem solving: Computers, cognitive processes and instruction.- Conceptual fields, problem solving and intelligent computer tools.- III. Creating Learning Environments.- Augmenting the discourse of learning with computer-based learning environments.- Scientific reasoning across different domains.- A rule-based diagnosis system for identifying misconceptions in qualitative reasoning in the physical domain "superposition of motion".- The provision of tutorial support for learning with computer-based simulations.- Learning and instruction with computer simulations: Learning processes involved.- Two uses of computers in science teaching: Horizontal motion simulation and simulation building.- Direct manipulation of physical concepts in a computerized exploratory laboratory.- Multimedia learning environments designed with organizing principles fromnon-school settings.
I. Encouraging Knowledge Construction.- Formal education versus everyday learning.- Images of learning.- An architecture for collaborative knowledge building.- How do Lisp programmers draw on previous experience to solve novel problems?.- Analysis-based learning on multiple levels of mental domain representation.- Modeling active, hypothesis-driven learning from worked-out examples.- Fostering conceptual change: The role of computer-based environments.- Computers in a community of learners.- II. Stimulating Higher-Order Thinking and Problem Solving.- Teaching for transfer of problem-solving skills to computer programming.- Cognitive effects of learning to program in Logo: A one-year study with sixth-graders.- The role of social interaction in the development of higher-order thinking in Logo environments.- Effects with and of computers and the study of computer-based learning environments.- Facilitating domain-general problem solving: Computers, cognitive processes and instruction.- Conceptual fields, problem solving and intelligent computer tools.- III. Creating Learning Environments.- Augmenting the discourse of learning with computer-based learning environments.- Scientific reasoning across different domains.- A rule-based diagnosis system for identifying misconceptions in qualitative reasoning in the physical domain "superposition of motion".- The provision of tutorial support for learning with computer-based simulations.- Learning and instruction with computer simulations: Learning processes involved.- Two uses of computers in science teaching: Horizontal motion simulation and simulation building.- Direct manipulation of physical concepts in a computerized exploratory laboratory.- Multimedia learning environments designed with organizing principles fromnon-school settings.







