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This volume details the mathematical background needed for geometric modeling in computer graphics. It begins with material from linear algebra and a discussion of the transformations in affine and projective geometry followed by topics from advanced calculus and chapters on general topology, combinatorial topology, algebraic topology, differential topology, differential geometry, and algebraic geometry. A companion volume covers the implementation aspects of the topic in a thorough and systematic fashion.

Produktbeschreibung
This volume details the mathematical background needed for geometric modeling in computer graphics. It begins with material from linear algebra and a discussion of the transformations in affine and projective geometry followed by topics from advanced calculus and chapters on general topology, combinatorial topology, algebraic topology, differential topology, differential geometry, and algebraic geometry. A companion volume covers the implementation aspects of the topic in a thorough and systematic fashion.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Max K. Agoston, San Jose State University, San Jose, CA, USA