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Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is…mehr
Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is both a useful day to day reference as well as an inspirational starting point for implementing your own ideas.The authors are experienced trainers in the field and understand the pitfalls to be avoided as well as the possibilities to be explored using computer visualisation for designing theatre space. They provide insightful hands on descriptions of techniques used in the development of performance projects set in the wider context of design considerations. The book is highly informative about the technology of computer visualisation providing examples of working practice applicable to all software.
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Autorenporträt
Gavin Carver is a Senior lecturer at the University of Kent at Canterbury, where he teaches design and technology for theatre, and outdoor performance. He is a founding member of the Kent Interactive Digital Design Studio. Christine White is a lecturer in drama and theatre studies at Loughborough University. She has worked as a freelance lighting designer for many companies and events. She has taught technical theatre and scenography for over ten years in training academies and for degree programmes.
Inhaltsangabe
Contents: Introduction Setting the scene: contexts and approaches Outlining the software and its development Thinking about the hardware: an overview of relevant technologies Navigating the computer space The basics of modelling The basics of materials The basics of lighting The rule of change - scenographic improvisation Composition, cameras, rendering and resolution Advanced modelling The design over time: storyboards and animations Project management Conclusion Bibliography Glossary
Contents: Introduction; Setting the scene: contexts and approaches; Outlining the software and its development; Thinking about the hardware: an overview of relevant technologies; Navigating the computer space; The basics of modelling; The basics of materials; The basics of lighting; The rule of change - scenographic improvisation; Composition, cameras, rendering and resolution; Advanced modelling; The design over time: storyboards and animations; Project management; Conclusion; Bibliography; Glossary
Contents: Introduction Setting the scene: contexts and approaches Outlining the software and its development Thinking about the hardware: an overview of relevant technologies Navigating the computer space The basics of modelling The basics of materials The basics of lighting The rule of change - scenographic improvisation Composition, cameras, rendering and resolution Advanced modelling The design over time: storyboards and animations Project management Conclusion Bibliography Glossary
Contents: Introduction; Setting the scene: contexts and approaches; Outlining the software and its development; Thinking about the hardware: an overview of relevant technologies; Navigating the computer space; The basics of modelling; The basics of materials; The basics of lighting; The rule of change - scenographic improvisation; Composition, cameras, rendering and resolution; Advanced modelling; The design over time: storyboards and animations; Project management; Conclusion; Bibliography; Glossary
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