Inspired by Bartlett's work, the author seeks to develop a theory of "process memory"--memory for experience in time. Following the methodology of situated cognition, he finds clues in the particulars of human activity, such as typing errors, how a computer interface is used, how a child learns to play in a swimming pool, odd limitations in language comprehension, and so on. Throughout, he examines existing (and often famous) cognitive and neural models with respect to these phenomena. In each case, he attempts to show that the experienced behavior can be understood as sequences of categories being reactivated, substituted, and composed. Ultimately, this analysis is shown to be the link that may lead to improvement of both symbolic and neurally based models of memory and behavior, with concomitant implications for cognitive psychology, artificial intelligence, and cognitive science as a whole.
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