17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV Redaktion: Rau, Pei-Luen Patrick
17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV Redaktion: Rau, Pei-Luen Patrick
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This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and…mehr
This four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design. Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation. Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage. Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural health and wellbeing.
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Inhaltsangabe
Digital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation Take Jewelry Design Teaching as an Example.- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12.- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling.- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes.- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students.- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences.- Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom.- Designing Augmented Reality-Based Tools for Enhancing Children s Art Learning of Intangible Cultural Heritage.- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms.- User-Centered Design of Smart Home Voice System for Older Chinese Adults.- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model.- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages?.- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers Visual Perception and Personality on Digital Marketing Attitude.- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness.- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities.- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach.- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South.- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities.- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design.- Using Machine Learning to Predict Pedestrian Phone Usage.- Understanding Requirements of a Cultural Technology for Environmental Health Awareness.- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly.- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions.- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years.- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users.- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging.- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition.
Digital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation Take Jewelry Design Teaching as an Example.- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12.- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling.- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes.- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students.- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences.- Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom.- Designing Augmented Reality-Based Tools for Enhancing Children s Art Learning of Intangible Cultural Heritage.- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms.- User-Centered Design of Smart Home Voice System for Older Chinese Adults.- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model.- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages?.- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers Visual Perception and Personality on Digital Marketing Attitude.- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness.- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities.- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach.- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South.- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities.- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design.- Using Machine Learning to Predict Pedestrian Phone Usage.- Understanding Requirements of a Cultural Technology for Environmental Health Awareness.- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly.- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions.- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years.- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users.- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging.- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition.
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