SAARDU: THE ADVENTURE BEGINS Book 1 of the trilogy follows Ruby on an outrageous quest. She must forget who and what she really is to indulge in the dramatic thrills of being human. She reinvents herself as a young descendant of Earth, far from home and trapped in a bizarre spaceship community. She must endure the worst day imaginable. She must do something she has never done before and achieve a level of heroism that will never be forgotten.
NEW GAME NEW RULES Book 2 of the trilogy, Ruby wants to stay on Saardu forever, but it is rightfully Rascal's turn to be the hero. Ruby promised. Breaking your word is a serious offense in the eleventh dimension. Ruby's selfish indulgence forces her friend to play the villain. It's do or die, so Rascal invents a new game with new rules to save herself and Ruby from infinite banishment.
DEJA VU In this tale, which is the third book of the trilogy, we travel back in time to Ruby's ancestors on Earth and off-world colonies, when a catastrophic event forces their departure from the solar system. The Saardu Trilogy launches Carma's 11D Zenyan Mythology series. Think of it as String Theory meets Twilight Zone. Simply put, eleven dimensions of reality become your new favorite daydream.
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