Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an…mehr
How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity. The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used.
Die Herstellerinformationen sind derzeit nicht verfügbar.
Autorenporträt
Gavin Ambrose is an author, educator and practicing graphic designer whose client base includes the art sector, galleries, publishers and advertising agencies. He has written and designed numerous books on graphic design, branding and packaging.
He currently teaches the Graphic Design BA at the University of Brighton.
Inhaltsangabe
Introduction Chapter one: Stages of Thinking The design process Stage one - Define Stage two - Research Stage three - Ideate Stage four - Prototype Stage five - Select Stage six - Implement Stage seven - Learn Industry view: NB Studio. Chapter two: Research Identifying drivers Information gathering Target groups Samples and feedback Industry view: Tanner Christensen. Chapter three: Idea Generation Basic design directions Questions and answers Themes of thinking Inspiration and references Brainstorming Value Inclusion Sketching Industry view: Planning Unit. Chapter four: Refinement Thinking in images Thinking in signs Appropriation Humor Personification Visual metaphors Modification Thinking in words Type 'faces' Thinking in shapes Thinking in color Thinking in technology Industry view: Lavernia & Cienfuegos Chapter five: Prototyping Developing designs 'Types' of prototype Vocabulary What do do if you get stuck Industry view: Second Story. Chapter six: Implementation Format Materials Finishing Media Scale Series/Continuity Industry view: Design is Play. Exercises Glossary Index
Introduction Chapter one: Stages of Thinking The design process Stage one - Define Stage two - Research Stage three - Ideate Stage four - Prototype Stage five - Select Stage six - Implement Stage seven - Learn Industry view: NB Studio. Chapter two: Research Identifying drivers Information gathering Target groups Samples and feedback Industry view: Tanner Christensen. Chapter three: Idea Generation Basic design directions Questions and answers Themes of thinking Inspiration and references Brainstorming Value Inclusion Sketching Industry view: Planning Unit. Chapter four: Refinement Thinking in images Thinking in signs Appropriation Humor Personification Visual metaphors Modification Thinking in words Type 'faces' Thinking in shapes Thinking in color Thinking in technology Industry view: Lavernia & Cienfuegos Chapter five: Prototyping Developing designs 'Types' of prototype Vocabulary What do do if you get stuck Industry view: Second Story. Chapter six: Implementation Format Materials Finishing Media Scale Series/Continuity Industry view: Design is Play. Exercises Glossary Index
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826