Design, User Experience, and Usability (eBook, PDF)
14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V Redaktion: Schrepp, Martin
Design, User Experience, and Usability (eBook, PDF)
14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V Redaktion: Schrepp, Martin
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This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive…mehr
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
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Inhaltsangabe
Design Education and Professional Practice: Participatory Design and Heuristic Ideation: A Framework for Integrated Collaboration in User-Centered Design Education.- Design Capability in Social Innovation: A Synthesis of Professional Skills and Design Attitude.- Developing Human Experience Experts: Design Education's Process-Centric Response to Generative AI.- Integrating User Experience in User Interface Design Education: A Problem-Based Learning Approach Enhanced by Generative AI-Supported Design.- Prioritizing Human Creativity: A Sequential Approach to Teaching Generative AI in Graphic Design Education.- Utilizing Generative AI in Design Education: Visualizing Aesthetic Sensibilities through Language Expression.- Sustainable Design: From Principles to Practice in Design Education.- Understanding Why HCI Design Professionals are Slow to Adopt Ethics Practices.- Educational Strategies for Training UI/UX Planners and Designers in the Era of Technological Evolution. Human-Centered Design and Interactive Experiences: User Interface Principles for Designing Virtual Showrooms.- Designing for Sharing: Recommendations for the Design of Human-Centered Shared Products and Services.- Research on Intelligent Game Peripheral Product Design Driven by Human-centered Innovation.- Research on Public Facilities Design of Children's Library from the Perspective of Embodied Cognition Theory.- Comparative Analysis of Usability Evaluation Methods for University Websites: Implications for Student Recruitment.- Conjoint Control: A Practical Approach to Implementing Physical Interfaces in Real-World Settings.- GlobeStick: Innovating Map Navigation through Tactile Interaction and User-Centered Design.- Kids' Perspectives on User Experience: A Study on Questionnaire Design and Measurement.- Research on the Application of Interactive Design in Online Farmland.
Design Education and Professional Practice: Participatory Design and Heuristic Ideation: A Framework for Integrated Collaboration in User-Centered Design Education.- Design Capability in Social Innovation: A Synthesis of Professional Skills and Design Attitude.- Developing Human Experience Experts: Design Education's Process-Centric Response to Generative AI.- Integrating User Experience in User Interface Design Education: A Problem-Based Learning Approach Enhanced by Generative AI-Supported Design.- Prioritizing Human Creativity: A Sequential Approach to Teaching Generative AI in Graphic Design Education.- Utilizing Generative AI in Design Education: Visualizing Aesthetic Sensibilities through Language Expression.- Sustainable Design: From Principles to Practice in Design Education.- Understanding Why HCI Design Professionals are Slow to Adopt Ethics Practices.- Educational Strategies for Training UI/UX Planners and Designers in the Era of Technological Evolution. Human-Centered Design and Interactive Experiences: User Interface Principles for Designing Virtual Showrooms.- Designing for Sharing: Recommendations for the Design of Human-Centered Shared Products and Services.- Research on Intelligent Game Peripheral Product Design Driven by Human-centered Innovation.- Research on Public Facilities Design of Children's Library from the Perspective of Embodied Cognition Theory.- Comparative Analysis of Usability Evaluation Methods for University Websites: Implications for Student Recruitment.- Conjoint Control: A Practical Approach to Implementing Physical Interfaces in Real-World Settings.- GlobeStick: Innovating Map Navigation through Tactile Interaction and User-Centered Design.- Kids' Perspectives on User Experience: A Study on Questionnaire Design and Measurement.- Research on the Application of Interactive Design in Online Farmland.
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