Designing Software for the Mobile Context (eBook, PDF)
A Practitioner's Guide
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Designing Software for the Mobile Context (eBook, PDF)
A Practitioner's Guide
Redaktion: Longoria, Roman
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In this book, developers in some of the world's largest IT corporations introduce the reader to mobile application design. Featuring discussion of 3G, voice applications, Sun's J2ME toolkit, heuristics and cultural issues, this book should prove invaluable to anyone embarking upon mobile design.
- Geräte: PC
- ohne Kopierschutz
- eBook Hilfe
- Größe: 16.89MB
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In this book, developers in some of the world's largest IT corporations introduce the reader to mobile application design. Featuring discussion of 3G, voice applications, Sun's J2ME toolkit, heuristics and cultural issues, this book should prove invaluable to anyone embarking upon mobile design.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer London
- Seitenzahl: 152
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9780857293749
- Artikelnr.: 44183028
- Verlag: Springer London
- Seitenzahl: 152
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9780857293749
- Artikelnr.: 44183028
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
1 Designing Applications for 3G Mobile Devices.- 1.1 Introduction.- 1.2 The Designer's Role.- 1.3 Understanding the Industry.- 1.4 Understanding the User.- 1.5 Understanding the Technology.- 1.6 Understanding Devices.- 1.7 User Interface Elements.- 1.8 When and What to Use (Markup, Native OS, or Messaging).- 1.9 Tips.- 1.10 Outtakes from Usability Testing.- 1.11 References.- 2 Designing Voice Applications.- 2.1 Introduction.- 2.2 Requirements Definition.- 2.3 High-Level Design.- 2.4 Detailed Design.- 2.5 Production.- 2.6 Tuning and Validation.- 2.7 Case Studies.- 2.8 Guidelines.- 2.9 References.- 3 Designing J2ME(TM) Applications: MIDP and UI Design.- 3.1 Introduction.- 3.2 J2ME Platform Architecture.- 3.3 MIDP Overview.- 3.4 MIDP Application Overview.- 3.5 Creating a MIDP Application.- 3.6 Using Abstract Commands.- 3.7 Using MIDP User Interface Components.- 3.8 Handling Deployment and Usage Issues.- 3.9 Conclusion.- 4 Designing Multimodal Applications.- 4.1 Introduction.- 4.2 Motivation: Multimodal Interaction Use Cases.- 4.3 Discussion of Interaction Modes.- 4.4 Contextual Information as an Input Modality.- 4.5 Degrees of Multimodality.- 4.6 Multimoda1 Synchronization: What Makes Multimodality Work?.- 4.7 Solutions for Voice and Graphical Interfaces.- 4.8 Design of Multimoda1 Applications for Mobile Devices.- 4.9 Internationalization and Localization.- 4.10 Usability.- 4.11 Design Artifacts.- 4.12 Testing Mu1timodal Applications.- 4.13 Tutorial Example: Designing and Implementing a Multimodal Color Chooser.- 4.14 Summary.- 4.15 References.- 5 Heuristics for Designing Mobile Applications.- 5.1 Introduction.- 5.2 Summary of the Heuristics.- 5.3 Heuristics in Detail.- 5.4 Conclusions.- 6 A Development Process for Advanced User Interfaces of Wireless Mobile Devices.- 6.1Introduction.- 6.2 Project Details.- 6.3 Solution Details.- 6.4 Post-Project Results.- 6.5 Acknowledgements.- 6.6 References.
1 Designing Applications for 3G Mobile Devices.- 1.1 Introduction.- 1.2 The Designer's Role.- 1.3 Understanding the Industry.- 1.4 Understanding the User.- 1.5 Understanding the Technology.- 1.6 Understanding Devices.- 1.7 User Interface Elements.- 1.8 When and What to Use (Markup, Native OS, or Messaging).- 1.9 Tips.- 1.10 Outtakes from Usability Testing.- 1.11 References.- 2 Designing Voice Applications.- 2.1 Introduction.- 2.2 Requirements Definition.- 2.3 High-Level Design.- 2.4 Detailed Design.- 2.5 Production.- 2.6 Tuning and Validation.- 2.7 Case Studies.- 2.8 Guidelines.- 2.9 References.- 3 Designing J2ME(TM) Applications: MIDP and UI Design.- 3.1 Introduction.- 3.2 J2ME Platform Architecture.- 3.3 MIDP Overview.- 3.4 MIDP Application Overview.- 3.5 Creating a MIDP Application.- 3.6 Using Abstract Commands.- 3.7 Using MIDP User Interface Components.- 3.8 Handling Deployment and Usage Issues.- 3.9 Conclusion.- 4 Designing Multimodal Applications.- 4.1 Introduction.- 4.2 Motivation: Multimodal Interaction Use Cases.- 4.3 Discussion of Interaction Modes.- 4.4 Contextual Information as an Input Modality.- 4.5 Degrees of Multimodality.- 4.6 Multimoda1 Synchronization: What Makes Multimodality Work?.- 4.7 Solutions for Voice and Graphical Interfaces.- 4.8 Design of Multimoda1 Applications for Mobile Devices.- 4.9 Internationalization and Localization.- 4.10 Usability.- 4.11 Design Artifacts.- 4.12 Testing Mu1timodal Applications.- 4.13 Tutorial Example: Designing and Implementing a Multimodal Color Chooser.- 4.14 Summary.- 4.15 References.- 5 Heuristics for Designing Mobile Applications.- 5.1 Introduction.- 5.2 Summary of the Heuristics.- 5.3 Heuristics in Detail.- 5.4 Conclusions.- 6 A Development Process for Advanced User Interfaces of Wireless Mobile Devices.- 6.1Introduction.- 6.2 Project Details.- 6.3 Solution Details.- 6.4 Post-Project Results.- 6.5 Acknowledgements.- 6.6 References.







