- How to design tools that people will say are intuitive
- When to follow standards and when to innovate
- AI and game development tools
- What games can teach us about tools design
- Why watching users work is essential to improving the user experience
It also features excerpts from interviews with game industry legends, offering their advice on tools development:
- John Romero, co-founder of id Software and designer of DOOM and Quake
- Tim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)
Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by real-world examples and extensive references. Whether you're building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.
To learn more about the author, visit www.davidlightbown.com.
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