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Education and Analog Role-Playing Games (eBook, ePUB)
Theory and Pedagogy, Volume 1 Redaktion: Haarman, Susan
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Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy.…mehr
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as constructivism, pragmatism, and experiential learning and explore classroom and nontraditional learning contexts. The rich insights position analog role-playing games as rich sites for identity exploration, deliberation, and transformative practice. Rather than simply advocating for gamification or offering how-to guides, this book critically interrogates how these games work, what they offer learners, and what pedagogical challenges they help us address. It is a valuable resource for educators, game scholars, and instructional designers interested in leveraging narrative, collaboration, and play for powerful learning experiences.
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Autorenporträt
Susan Haarman, Ph.D., is Associate Director at Loyola University Chicago's Center for Engaged Learning, Teaching, and Scholarship. She facilitates the university's service-learning program and publishes on community-based learning. Her real love is her research on the capacity of tabletop role-playing games as formative tools for civic identity and imagination. She serves on the editorial board of the International Journal of Role-Playing and is also a professional improviser and a licensed therapist.
Inhaltsangabe
Introduction, Part I Wisdom Check: Pedagogy and Theory, Chapter 1 Teaching Rolls: The Practice of Teaching and Game Mastering Through the Lens of John Dewey, Chapter 2 We Are Playing in a Material World: Thinking and Learning Through the Physical Objects of Tabletop Role playing Games, Chapter 3 From Diverse Roots to Dual Classing: Crystallizing The Role of Tabletop Role playing Games in Education, With Examples from Corporate Learning & Development, Chapter 4 Edu larp: The Promises and Pitfalls of the Method, Part II A Place at the Table: Inclusive and Transformative Learning through Tabletop Role playing Game, Chapter 5 Storyworlding Together: Tabletop Role playing Games as Inclusive Becoming, Chapter 6 Transforming Crisis into Growth: Neurodivergence, Bleed, and Care Ethics in Tabletop Role playing Games, Chapter 7 Collaboration and Empowerment for an Inclusive Environment: Social Constructivism in the Composition Classroom and Tabletop Roleplaying Games, Part III Proficiency Bonus: Disciplinary Challenges and Opportunities, Chapter 8 Historiography and History Role Playing Games: The Past Is What We Play It, Chapter 9 Edu larp and Positive Psychology: Theory, Practice, and Case Study, Chapter 10 Playing a Role in Democracy: Political Live Action Role playing Games, Activism, and Deliberation, Chapter 11 Mapping the Design Terrain between Live Action Role playing Games and Deliberative Events for Democratic Skill Development
Introduction, Part I Wisdom Check: Pedagogy and Theory, Chapter 1 Teaching Rolls: The Practice of Teaching and Game Mastering Through the Lens of John Dewey, Chapter 2 We Are Playing in a Material World: Thinking and Learning Through the Physical Objects of Tabletop Role playing Games, Chapter 3 From Diverse Roots to Dual Classing: Crystallizing The Role of Tabletop Role playing Games in Education, With Examples from Corporate Learning & Development, Chapter 4 Edu larp: The Promises and Pitfalls of the Method, Part II A Place at the Table: Inclusive and Transformative Learning through Tabletop Role playing Game, Chapter 5 Storyworlding Together: Tabletop Role playing Games as Inclusive Becoming, Chapter 6 Transforming Crisis into Growth: Neurodivergence, Bleed, and Care Ethics in Tabletop Role playing Games, Chapter 7 Collaboration and Empowerment for an Inclusive Environment: Social Constructivism in the Composition Classroom and Tabletop Roleplaying Games, Part III Proficiency Bonus: Disciplinary Challenges and Opportunities, Chapter 8 Historiography and History Role Playing Games: The Past Is What We Play It, Chapter 9 Edu larp and Positive Psychology: Theory, Practice, and Case Study, Chapter 10 Playing a Role in Democracy: Political Live Action Role playing Games, Activism, and Deliberation, Chapter 11 Mapping the Design Terrain between Live Action Role playing Games and Deliberative Events for Democratic Skill Development
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