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This book constitutes the refereed proceedings of the 7th International Symposium on End-User Development, IS-EUD 2017, held in Hatfield, UK, in July 2019. The 9 full papers and 8 short papers presented were carefully reviewed and selected from 35 submissions. The papers discuss progress in research around end-user development through, or towards, methods, socio-technical environments, intelligent agents, as well as the most effective end-user programming paradigms for smart environments. Papers and submissions in all categories addressed this specific theme together with topics that have been…mehr
This book constitutes the refereed proceedings of the 7th International Symposium on End-User Development, IS-EUD 2017, held in Hatfield, UK, in July 2019. The 9 full papers and 8 short papers presented were carefully reviewed and selected from 35 submissions. The papers discuss progress in research around end-user development through, or towards, methods, socio-technical environments, intelligent agents, as well as the most effective end-user programming paradigms for smart environments. Papers and submissions in all categories addressed this specific theme together with topics that have been traditionally covered by the broader themes of end-user development, such as domain specific tools, spreadsheets, educational applications, and end user aspects.
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Inhaltsangabe
End-user development and Internet of Things (IoT).- End-user development in daily life.- Technologies and infrastructures for end-user development.- Methods and tools for end-user development.- Empirical studies of end-user development.- Crowd sourcing design and development work.- Recommender systems to support end-user development.- Cultures of participation and meta-design approaches.- Open ended design.- Web 2.0 and mash-up technologies enabling end-user development.- End-user development and robots.- End-user development of context-dependent applications.- Technology acceptance and adoption studies.- Evaluation of end-user development technologies.- End-users as designers of interactive systems and environments.
End-user development and Internet of Things (IoT).- End-user development in daily life.- Technologies and infrastructures for end-user development.- Methods and tools for end-user development.- Empirical studies of end-user development.- Crowd sourcing design and development work.- Recommender systems to support end-user development.- Cultures of participation and meta-design approaches.- Open ended design.- Web 2.0 and mash-up technologies enabling end-user development.- End-user development and robots.- End-user development of context-dependent applications.- Technology acceptance and adoption studies.- Evaluation of end-user development technologies.- End-users as designers of interactive systems and environments.
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