Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:
. gives an overview of RenderMan
. explains how scenes are described
. illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API
. introduces the techniques involved in creating shaders, applying textures and using global illumination
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"RenderMan is a rendering application programming interface (API) associated with film production, an essential tool for creating many of the effects and images in recent animated films. This book is a self-paced tutorial that facilitates the understanding of many of the features of RenderMan. ... The book has three parts: overview, geometry, and shading. ... Overall, I found the book interesting, helpful, and a good introduction to the subject ... ." (Howard Whitston, ACM Computing Reviews, Vol. 49 (12), December, 2008)