Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games,…mehr
Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.
The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, D ausgeliefert werden.
Die Herstellerinformationen sind derzeit nicht verfügbar.
Autorenporträt
Marijam Did is a Lithuanian-Tatar games industry critic dissecting the intersection between videogames and IRL politics. Her work has been published by the Guardian, VICE, GamesIndustry.biz, Rosa Luxemburg Stiftung and others. Marijam was a Lecturer at Royal Holloway, University of London, and is currently a Senior Marketing Executive at a Bafta-winning videogames studio.
In the past, Marijam served as the Chair of Communications Committee for Game Workers Unite International - an organisation that assisted the global push for unionisation in the videogames industry; she also co-founded GWU UK - the first legal trade union that has come out of the movement. In 2019, Marijam was nominated for GamesIndustry.biz's 100 Women in Games as well as Campaigner of The Year at MCV UK Awards.
Inhaltsangabe
Introduction: Main Menu Tutorial: History Level I: The Theme Level II: Communities Level III: Efficacy Level IV: Modes of Production Conclusion: Final Boss Acknowledgements Notes Index
Introduction: Main Menu Tutorial: History Level I: The Theme Level II: Communities Level III: Efficacy Level IV: Modes of Production Conclusion: Final Boss Acknowledgements Notes Index
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826