International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part III Redaktion: De Paolis, Lucio Tommaso; Sacco, Marco; Arpaia, Pasquale
International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part III Redaktion: De Paolis, Lucio Tommaso; Sacco, Marco; Arpaia, Pasquale
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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital…mehr
The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections: Part I: Virtual Reality; and Augmented and Mixed Reality. Part II: Extended Reality; and Extended Reality in Education and Learning. Part III: Transforming Research and Clinical Interventions with eXtended Reality. Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare. Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage. Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games. Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
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Inhaltsangabe
.- Transforming Research and Clinical Interventions with eXtended Reality.
.- Design of a multi-user closed-loop architecture focused on Virtual Reality response to multimodal inputs: A multisensory environment use case.
.- Cardboard VR games for rehabilitation of emotion recognition.
.- Expanding Perception: The Metaverse as a New Frontier in Neuropsychoncology.
.- Leveraging Biometric Measurements in Virtual Reality for Improving Public Speaking Skills.
.- An eye-controlled joystick with voice control for operating a simulated and real electric wheelchair.
.- Reduction in End-of-life Care Anxiety in Family Caregivers of Individuals in Palliative Care: Results of a Pilot Exploratory Study using a Canadian Virtual Reality Technology.
.- DUAL-REHB, a new 360° dual-task based app for rehabilitation in aging: usability study.
.- Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants' Well-Being.
.- Cognitive Flexibility and Metaphorical Cognition in Aging: Unlocking Cognitive Adaptability through Virtual Reality.
.- A Bibliometric Study on Extended Reality (ER) in Human Resource Management (HRM).
.- Extended Reality (ER) Applications in Banking and Finance: A Bibliometric Analysis.
.- Virtual Memory Ecological Battery (V-MEB): A Pilot Study on VR-Based Assessment for Early Detection of Cognitive Decline.
.- Component-Based Architecture for Vital Signs Training in Virtual Reality Nursing Education.
.- Effects of a Pilot Virtual Reminiscence Intervention to Promote Storytelling in Older Adults with Dementia.
.- 360° nature videos for nursing home residents with dementia: Protocol of a randomized controlled trial.
.- Multimodal cyber space for healing and human interaction for hospitalized patients.
.- Development and evaluation of an augmented reality tool for training left atrial appendage occlusion interventions.
.- MiRR (Mixed Reality Rehabilitation) Preliminary Feasibility and Usability Study Using Mixed Reality for Motor and Cognitive Rehabilitation.
.- VR Training for Corporate First Aid Responders.
.- Transforming Research and Clinical Interventions with eXtended Reality.
.- Design of a multi-user closed-loop architecture focused on Virtual Reality response to multimodal inputs: A multisensory environment use case.
.- Cardboard VR games for rehabilitation of emotion recognition.
.- Expanding Perception: The Metaverse as a New Frontier in Neuropsychoncology.
.- Leveraging Biometric Measurements in Virtual Reality for Improving Public Speaking Skills.
.- An eye-controlled joystick with voice control for operating a simulated and real electric wheelchair.
.- Reduction in End-of-life Care Anxiety in Family Caregivers of Individuals in Palliative Care: Results of a Pilot Exploratory Study using a Canadian Virtual Reality Technology.
.- DUAL-REHB, a new 360° dual-task based app for rehabilitation in aging: usability study.
.- Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants' Well-Being.
.- Cognitive Flexibility and Metaphorical Cognition in Aging: Unlocking Cognitive Adaptability through Virtual Reality.
.- A Bibliometric Study on Extended Reality (ER) in Human Resource Management (HRM).
.- Extended Reality (ER) Applications in Banking and Finance: A Bibliometric Analysis.
.- Virtual Memory Ecological Battery (V-MEB): A Pilot Study on VR-Based Assessment for Early Detection of Cognitive Decline.
.- Component-Based Architecture for Vital Signs Training in Virtual Reality Nursing Education.
.- Effects of a Pilot Virtual Reminiscence Intervention to Promote Storytelling in Older Adults with Dementia.
.- 360° nature videos for nursing home residents with dementia: Protocol of a randomized controlled trial.
.- Multimodal cyber space for healing and human interaction for hospitalized patients.
.- Development and evaluation of an augmented reality tool for training left atrial appendage occlusion interventions.
.- MiRR (Mixed Reality Rehabilitation) Preliminary Feasibility and Usability Study Using Mixed Reality for Motor and Cognitive Rehabilitation.
.- VR Training for Corporate First Aid Responders.
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