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"This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses ... . all of the example code provided in the textbook is written in Java, using OpenGL. ... Since many institutions have moved to the Java programming language, this is a very reasonable choice. ... Overall, I like the textbook ... . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side)." (J. Miller, ACM Computing Reviews, June, 2009)








