Fundamentals of Wearable Computers and Augmented Reality (eBook, ePUB)
Redaktion: Barfield, Woodrow
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Fundamentals of Wearable Computers and Augmented Reality (eBook, ePUB)
Redaktion: Barfield, Woodrow
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Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer
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Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Erscheinungstermin: 29. Juli 2015
- Englisch
- ISBN-13: 9781040077856
- Artikelnr.: 72519176
- Verlag: Taylor & Francis eBooks
- Erscheinungstermin: 29. Juli 2015
- Englisch
- ISBN-13: 9781040077856
- Artikelnr.: 72519176
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Woodrow Barfield, PhD, JD, LLM, has served as professor of engineering at the University of Washington, Seattle, Washington, where he received the National Science Foundation Presidential Young Investigator Award. Professor Barfield directed the Sensory Engineering Laboratory, where he was involved in research on sensors and augmented and virtual reality displays. He has served as a senior editor for Presence: Teleoperators and Virtual Environments and is an associate editor for Virtual Reality. He has more than 350 publications and presentations, including invited lectures and keynote talks, and holds two degrees in law.
Introduction. Basic Concepts in Wearable Computers and Augmented Reality.
Augmented Reality: Approaches and Technical Challenges. Mobile and
Pervasive Computing. Technology. A Survey of Tracking Technology for
Virtual Environments. Optical Versus Video See-Through Head-Mounted
Displays. Augmenting Reality Using Affine Object Representations.
Registration Error Analysis for Augmented Reality Systems. Mathematical
Theory for Mediated Reality and Wearcam-Based Augmented Reality. Augmented
Reality. Studies of the Localization of Virtual Objects in the Near Visual
Field. Fundamental Issues in Mediated Reality, and Camera-based Augmented
Reality. Star: Tracking for Object-Centric Augmented Reality. Wearable
Computers. Computational Clothing and Accessories. Situation Aware
Computing with Wearable Computers. Collaboration with Wearable Computers.
Tactual Displays for Sensory Substitution and Wearable Computers.
Photographic/Videographic Applications of Wearcomp-based Augmented/Mediated
Reality. Military Applications of Wearable Computers and Augmented Reality.
Medical Applications for Wearable Computing. Applications of Wearable
Computers and Augmented Reality to Manufacturing. Computer Networks for
Wearable Computing. Computing Under the Skin. Human-Computer Interface
Design Issues. Enhancing Humans with Technology. Body Hacking and Wearable
Computers. Wearable Prosthesis. References. Index.
Augmented Reality: Approaches and Technical Challenges. Mobile and
Pervasive Computing. Technology. A Survey of Tracking Technology for
Virtual Environments. Optical Versus Video See-Through Head-Mounted
Displays. Augmenting Reality Using Affine Object Representations.
Registration Error Analysis for Augmented Reality Systems. Mathematical
Theory for Mediated Reality and Wearcam-Based Augmented Reality. Augmented
Reality. Studies of the Localization of Virtual Objects in the Near Visual
Field. Fundamental Issues in Mediated Reality, and Camera-based Augmented
Reality. Star: Tracking for Object-Centric Augmented Reality. Wearable
Computers. Computational Clothing and Accessories. Situation Aware
Computing with Wearable Computers. Collaboration with Wearable Computers.
Tactual Displays for Sensory Substitution and Wearable Computers.
Photographic/Videographic Applications of Wearcomp-based Augmented/Mediated
Reality. Military Applications of Wearable Computers and Augmented Reality.
Medical Applications for Wearable Computing. Applications of Wearable
Computers and Augmented Reality to Manufacturing. Computer Networks for
Wearable Computing. Computing Under the Skin. Human-Computer Interface
Design Issues. Enhancing Humans with Technology. Body Hacking and Wearable
Computers. Wearable Prosthesis. References. Index.
Introduction. Basic Concepts in Wearable Computers and Augmented Reality.
Augmented Reality: Approaches and Technical Challenges. Mobile and
Pervasive Computing. Technology. A Survey of Tracking Technology for
Virtual Environments. Optical Versus Video See-Through Head-Mounted
Displays. Augmenting Reality Using Affine Object Representations.
Registration Error Analysis for Augmented Reality Systems. Mathematical
Theory for Mediated Reality and Wearcam-Based Augmented Reality. Augmented
Reality. Studies of the Localization of Virtual Objects in the Near Visual
Field. Fundamental Issues in Mediated Reality, and Camera-based Augmented
Reality. Star: Tracking for Object-Centric Augmented Reality. Wearable
Computers. Computational Clothing and Accessories. Situation Aware
Computing with Wearable Computers. Collaboration with Wearable Computers.
Tactual Displays for Sensory Substitution and Wearable Computers.
Photographic/Videographic Applications of Wearcomp-based Augmented/Mediated
Reality. Military Applications of Wearable Computers and Augmented Reality.
Medical Applications for Wearable Computing. Applications of Wearable
Computers and Augmented Reality to Manufacturing. Computer Networks for
Wearable Computing. Computing Under the Skin. Human-Computer Interface
Design Issues. Enhancing Humans with Technology. Body Hacking and Wearable
Computers. Wearable Prosthesis. References. Index.
Augmented Reality: Approaches and Technical Challenges. Mobile and
Pervasive Computing. Technology. A Survey of Tracking Technology for
Virtual Environments. Optical Versus Video See-Through Head-Mounted
Displays. Augmenting Reality Using Affine Object Representations.
Registration Error Analysis for Augmented Reality Systems. Mathematical
Theory for Mediated Reality and Wearcam-Based Augmented Reality. Augmented
Reality. Studies of the Localization of Virtual Objects in the Near Visual
Field. Fundamental Issues in Mediated Reality, and Camera-based Augmented
Reality. Star: Tracking for Object-Centric Augmented Reality. Wearable
Computers. Computational Clothing and Accessories. Situation Aware
Computing with Wearable Computers. Collaboration with Wearable Computers.
Tactual Displays for Sensory Substitution and Wearable Computers.
Photographic/Videographic Applications of Wearcomp-based Augmented/Mediated
Reality. Military Applications of Wearable Computers and Augmented Reality.
Medical Applications for Wearable Computing. Applications of Wearable
Computers and Augmented Reality to Manufacturing. Computer Networks for
Wearable Computing. Computing Under the Skin. Human-Computer Interface
Design Issues. Enhancing Humans with Technology. Body Hacking and Wearable
Computers. Wearable Prosthesis. References. Index.