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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.…mehr
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
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Autorenporträt
Carolyn M. Cunningham is associate professor in the Communication and Leadership Studies Department at Gonzaga University.
Inhaltsangabe
Acknowledgments Chapter 1: Introduction Chapter 2: Games for Girls: The Marketing of Girls' Video Games Chapter 3: Killing Time: Dynamics of Girls and Video Games Chapter 4: Video Games at Home Chapter 5: Girls Change the Game Chapter 6: Teaching Girls Video Game Design Chapter 7: The Future of Girls and Video Games Appendix 1: Interview Subjects Appendix 2: Focus Group Subjects References Index About the Author
Acknowledgments Chapter 1: Introduction Chapter 2: Games for Girls: The Marketing of Girls' Video Games Chapter 3: Killing Time: Dynamics of Girls and Video Games Chapter 4: Video Games at Home Chapter 5: Girls Change the Game Chapter 6: Teaching Girls Video Game Design Chapter 7: The Future of Girls and Video Games Appendix 1: Interview Subjects Appendix 2: Focus Group Subjects References Index About the Author
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