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  • Format: ePub

Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency
Key Features
Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
Streamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor features
Discover what's changed in GDScript 2.0 and Shader additions to enhance your game development skills
Book Description
Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This
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Produktbeschreibung
Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency

Key Features

Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games

Streamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor features

Discover what's changed in GDScript 2.0 and Shader additions to enhance your game development skills

Book Description

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.

The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.

By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

What you will learn

Speed up 2D game development with new TileSet and TileMap updates

Improve 2D and 3D rendering with the Vulkan Renderer

Master the new animation editor in Godot 4 for advanced game development

Enhance visuals and performance with visual shaders and the updated shader language

Import Blender blend files into Godot to optimize your workflow

Explore new physics system additions for improved realism and behavior of game objects

Experience innovative features by building multiplayer games in Godot 4

Who this book is for

The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Jeff Johnson is a self-described "undercover theologian" whose unique journey bridges the worlds of faith, public policy, and social impact. With a Master of Divinity from Emory University's Candler School of Theology, Johnson's path took an unexpected turn from doctoral studies in Christian political thought, through a detour into sports marketing and media relations, to a distinguished career in nonprofit advocacy. Since 2010, Johnson has led advocacy and community engagement efforts for a major nonpartisan, nonprofit advocacy organization in Florida and held volunteer leadership positions on the boards of several statewide organizations. Johnson's influence has earned him recognition as a "Florida Icon" by Florida Trend magazine and consistent inclusion in media lists of Florida's most influential leaders. Despite his secular success, Johnson's theological passion persists. Since 2013, inspired by Pope Francis, Johnson has shared theological reflections on his blog, ReadingFrancis.com, and with his Facebook community, exploring the intersection of faith, culture, and everyday life. Abandoning Temples is Johnson's first book, drawing from years of spiritual insights and diverse professional experiences to examine modern idolatry and authentic faith. His writing has also appeared in America Magazine, where he connected pop culture with papal teachings on aging. Johnson lives in St. Petersburg, Florida, with his wife and daughter, continuing to bridge the gap between spiritual reflection and practical impact in both his professional and personal life. Connect with him at AbandoningTemples@gmail.com