What you will learn After completing this book, you will be able to:
- Learn advanced GDScript concepts
- Create scenes fast using procedural generation
- Update and access a database from your game.
- Create a networked multiplayer.
- Create a 2D platform game with comon game mechanics.
- Create a clone of the famous Simon game.
Who this book is for This book is for:
- Hobbyists who need a book that gets them to be proficient with GDScript and game development easily.
- Parents looking for a book that introduces their children to game programming painlessly.
- Teachers looking for a complete and clear resource on programming through the creation of games.
- Aspiring indie game developers.
How this book is different This is the only book that you need to learn advanced skills with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.
Content of the book
- Chapter 1 shows you how to create scenes from your code using text files, arrays, and JSON.
- Chapter 2 explains how you can access and update a database using a combination of GDScript, PHP, and SQL to save players' scores.
- Chapter 3 gets you to create a multi-player game using Godot's built-in network API.
- Chapter 4 explains how you can create a memory game based on the famous Simon game.
- Chapter 5 explains how to create a platformer with animated 2D characters, 2D movement, gravity, parallax effects, climbing ladders, magic doors, and tilesets.
- Chapter 6 provides answers to Frequently Asked Questions (FAQs).
What this book offers
- Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally.
- Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
If you want to get started with Godot today, then buy this book now.
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