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Information Technology (IT) is conquering the world. It affects our jobs, our lives as private citizens, and society. Its impact is greater than other technologies, such as railways, personal cars, and the telephone. However, while most can understand the potential and constraints of these technologies, IT is often experienced as a "black box," producing its effects without giving a clue as to how they are achieved. The aim of How Information Technology Is Conquering the World is to open this box and to offer a basic knowledge of the technology and how it works. We will then understand why IT…mehr
Information Technology (IT) is conquering the world. It affects our jobs, our lives as private citizens, and society. Its impact is greater than other technologies, such as railways, personal cars, and the telephone. However, while most can understand the potential and constraints of these technologies, IT is often experienced as a "black box," producing its effects without giving a clue as to how they are achieved. The aim of How Information Technology Is Conquering the World is to open this box and to offer a basic knowledge of the technology and how it works. We will then understand why IT can put toll both operators, metro train engineers, and stockbrokers out of a job, but at the same time have limited impact on bus drivers, nurses, and teachers. How Information Technology Is Conquering the World focuses on the interface between the technologies and the real world in order to explore not only where these technologies have their advantages but also where their limitations become apparent. The difficulty of introducing a new technology is emphasized with the practical goal of enabling readers to use technology to full advantage. This book is useful for those involved in, affected by, or interested in the technology; for students taking an introductory course in computing; and for managers and others who are interested in seeing how this rapidly evolving technology will affect their lives, jobs, and businesses now and in the future.
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Autorenporträt
Kai A. Olsen-- Professor, Molde University College (Associate professor from 1982, full professor from 1993); adjunct professor at Department of Informatics, University of Bergen (1993 - ), adjunct professor University of Pittsburgh (1995 - ). Professor Olsen is widely published in the journal literature particularly dealing with a range of issues in eBusiness. He has been interested, and written about, the cashless society for many years and has had many articles published in the press and has been interviewed often on the subject. A book on this topic by someone with the professional respectability of Olsen promises to be reviewed broadly and have relatively high sales.
Inhaltsangabe
Preface Ways to Use This Book for Teaching Acknowledgments Trademark Notice Introduction PART 1 Fundamentals 1 Welcome to the Virtual World 2 Information Technology 3 Formalization 4 Cases of Formalization 5 Formalization Levels 6 Cases of Formalization Level 7 Symbolic Data 8 Cost-benefit of Formalization PART 2 Constraints 9 Computer Intelligence 10 Constraints on Technology 11 Case Studies: Technical Constraints 12 The Devil Is in the Details 13 Cultural Constraints 14 Case Studies: Cultural Constraints 15 Privacy and Security 16 Case Study: Internet Elections PART 3 Usability 17 Interactive Computing 18 Usability 19 Simplicity 20 Case: Flexible User Interfaces 21 Bad Systems PART 4 System Development 22 Developing a System 23 Software Engineering 24 Packages and ERP Systems 25 Simpler Software Development for Niche Companies 26 Case 1: In-house Programming 27 Case 2: Developing Apps PART 5 Internet and WWW Basics 28 HTML and XML 29 Internet Protocols 30 Development of Web Protocols 31 E-mail, Chat, and Text Messages (SMS) 32 Browsers 33 World Wide Web 34 Searching the Web 3 35 Organizing the Web-Portals 36 Web Presence 37 Mobile Computing 38 Automated Web and Push Technology 39 Dynamic Web pages and the Form Tag 40 Embedded Scripts 41 Peer-to-peer Computing 42 Social Networks 43 Web 2.0 PART 6 Business-to-Consumer Applications 44 Symbolic services-Information Providers 45 Online Symbolic Services-Case Studies 46 Long Tail 47 Online Retail Shopping, Physical Items 48 A Better Model? PART 7 Business-to-Business Applications 49 Data Exchange 50 Formalized Data Exchange 51 Electronic Data Interchange (EDI) 52 XML 53 Web Services 54 Automated Value Chain 55 Electronic Marketplaces 56 Outsourcing 525 PART 8 Cloud Computing and Large Data Repositories 57 Cloud Computing 58 Collecting Data 59 Automatic Translation 60 Case: Proofreading 61 Case: An Adaptive System 62 Crowdsourcing 63 Cloud Data for the Individual-a Personal Assistant PART 9 A Digital World 64 Continuously Online 65 Internet and Democracy 66 Changing the World 67 Effects of IT Technology 68 Afterword Index About the Author
Preface Ways to Use This Book for Teaching Acknowledgments Trademark Notice Introduction PART 1 Fundamentals 1 Welcome to the Virtual World 2 Information Technology 3 Formalization 4 Cases of Formalization 5 Formalization Levels 6 Cases of Formalization Level 7 Symbolic Data 8 Cost-benefit of Formalization PART 2 Constraints 9 Computer Intelligence 10 Constraints on Technology 11 Case Studies: Technical Constraints 12 The Devil Is in the Details 13 Cultural Constraints 14 Case Studies: Cultural Constraints 15 Privacy and Security 16 Case Study: Internet Elections PART 3 Usability 17 Interactive Computing 18 Usability 19 Simplicity 20 Case: Flexible User Interfaces 21 Bad Systems PART 4 System Development 22 Developing a System 23 Software Engineering 24 Packages and ERP Systems 25 Simpler Software Development for Niche Companies 26 Case 1: In-house Programming 27 Case 2: Developing Apps PART 5 Internet and WWW Basics 28 HTML and XML 29 Internet Protocols 30 Development of Web Protocols 31 E-mail, Chat, and Text Messages (SMS) 32 Browsers 33 World Wide Web 34 Searching the Web 3 35 Organizing the Web-Portals 36 Web Presence 37 Mobile Computing 38 Automated Web and Push Technology 39 Dynamic Web pages and the Form Tag 40 Embedded Scripts 41 Peer-to-peer Computing 42 Social Networks 43 Web 2.0 PART 6 Business-to-Consumer Applications 44 Symbolic services-Information Providers 45 Online Symbolic Services-Case Studies 46 Long Tail 47 Online Retail Shopping, Physical Items 48 A Better Model? PART 7 Business-to-Business Applications 49 Data Exchange 50 Formalized Data Exchange 51 Electronic Data Interchange (EDI) 52 XML 53 Web Services 54 Automated Value Chain 55 Electronic Marketplaces 56 Outsourcing 525 PART 8 Cloud Computing and Large Data Repositories 57 Cloud Computing 58 Collecting Data 59 Automatic Translation 60 Case: Proofreading 61 Case: An Adaptive System 62 Crowdsourcing 63 Cloud Data for the Individual-a Personal Assistant PART 9 A Digital World 64 Continuously Online 65 Internet and Democracy 66 Changing the World 67 Effects of IT Technology 68 Afterword Index About the Author
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