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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the…mehr
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.
Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities
Provides a clear foundation with appropriate theory for understanding information in virtual worlds
Treats virtual worlds as 'real environments' and observes the behaviour of actors within them
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Autorenporträt
Woody Evans is a librarian at Zayed University, United Arab Emirates. As a librarian and private researcher, he has worked for military, corporate, and academic organizations. He has written for American Libraries, Library Journal, Searcher, ONLINE, Information Today, and others. His current research interests include the cultural aspects of information seeking and evaluation. Contact him through woodyevans.com.
Inhaltsangabe
Dedication
Acknowledgements
About the Author
Introduction
Part I: Virtual Ontologies
Chapter 1: Mapping virtual worlds
Abstract
Theory v. reality
Our theoretical moorings
Hyperreality
Globalization
Gender and queering
Actor-Network Theory
Intertextuality
Transhumanism
Spaces and how to move in them
Running in virtual spacetime
Money moves worlds
Some definitions
Chapter 2: Types of virtual worlds
Abstract
Games
Gametypes
Perspective, aesthetics, clickiness
Non-games
Chapter 3: N00bz inworld
Abstract
Gendered initiation
Stories and tasks
Floating World, Active World: Islands in the Net
Back to initiation
Help from the man
Symbols of passage
Chapter 4: Inworld info desks: information initiation
Abstract:
Official Stuff
The unofficial stuff
Wikis and forums
Fan pages, Blog posts, Newsgroups
Further discussion
Chapter 5: Info service inworld: how to practice info services in virtual worlds