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This book provides an introduction to HCI and usability aspects of Geographical Information Systems and Science. Its aim is to introduce the principles of Human-Computer Interaction (HCI); to discuss the special usability aspects of GIS which designers and developers need to take into account when developing such systems; and to offer a set of tried and tested frameworks, matrices and techniques that can be used within GIS projects. Geographical Information Systems and other applications of computerised mapping have gained popularity in recent years. Today, computer-based maps are common on…mehr
This book provides an introduction to HCI and usability aspects of Geographical Information Systems and Science. Its aim is to introduce the principles of Human-Computer Interaction (HCI); to discuss the special usability aspects of GIS which designers and developers need to take into account when developing such systems; and to offer a set of tried and tested frameworks, matrices and techniques that can be used within GIS projects. Geographical Information Systems and other applications of computerised mapping have gained popularity in recent years. Today, computer-based maps are common on the World Wide Web, mobile phones, satellite navigation systems and in various desktop computing packages. The more sophisticated packages that allow the manipulation and analysis of geographical information are used in location decisions of new businesses, for public service delivery for planning decisions by local and central government. Many more applications exist and some estimate the number of people across the world that are using GIS in their daily work at several millions. However, many applications of GIS are hard to learn and to master. This is understandable, as until quite recently, the main focus of software vendors in the area of GIS was on the delivery of basic functionality and development of methods to present and manipulate geographical information using the available computing resources. As a result, little attention was paid to usability aspects of GIS. This is evident in many public and private systems where the terminology, conceptual design and structure are all centred around the engineering of GIS and not on the needs and concepts that are familiar to the user. This book covers a range of topics from the cognitive models of geographical representation, to interface design. It will provide the reader with frameworks and techniques that can be used and description of case studies in which these techniques have been used for computer mapping application.
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Autorenporträt
Mordechai (Muki) Haklay is the author of Interacting with Geospatial Technologies, published by Wiley.
Inhaltsangabe
Preface ix About the authors xi How to use this book xiii Acknowledgements xv Section I Theory 1 1 Human-computer interaction and geospatial technologies - context 3 Mordechai (Muki) Haklay and Artemis Skarlatidou 1.1 Human-computer interaction and usability engineering background 4 1.2 Geographic Information Systems and science history 9 1.3 Human-Computer Interaction and GIScience research 13 Summary 16 Further reading 16 Revision questions 18 2 Human understanding of space 19 Clare Davies, Chao (Lily) Li and Jochen Albrecht 2.1 Introduction 19 2.2 Spatial cognition: screen versus geography 19 2.3 Geographic spatial cognition - learning, understanding and recall 21 2.4 GIS in the outside environment: matching maps to geography 31 Summary 34 Further reading 34 Revision questions 35 3 Cartographic theory and principles 37 Catherine (Kate) Emma Jones 3.1 Principles of cartographic representation 37 3.2 Impact of projections on map design 49 3.3 Impact of cartographic scale on map design 54 3.4 Generalization 59 Summary 65 Further reading 65 Revision questions 65 4 Computer-mediated communication, collaboration and groupware 67 Mordechai (Muki) Haklay 4.1 Computer-mediated communication 68 4.2 Social dynamics and group decision-making issues 76 4.3 Computer Supported Collaborative Work and Groupware (CSCW) 78 4.4 Principles of collaborative GIS 80 Summary 86 Further reading 87 Revision questions 87 Section II Framework 89 5 User-centred design 91 Mordechai (Muki) Haklay and Annu-Maaria Nivala 5.1 Background 95 5.2 Principles 97 5.3 Applying user-centred design in geospatial technologies 101 5.4 Participatory design 103 Summary 105 Further reading 106 Revision questions 106 6 Usability engineering 107 Mordechai (Muki) Haklay, Artemis Skarlatidou and Carolina Tobón 6.1 Background 107 6.2 Usability engineering and product development process 109 6.3 Understanding user requirements and needs 111 6.4 Application development 113 6.5 Evaluation and deployment 114 6.6 Usability engineering in research 117 Summary 122 Further reading 122 Revision questions 123 Section III Practicalities and Technique 125 7 Application planning 127 Jochen Albrecht and Clare Davies 7.1 GIS interface complexity 128 7.2 Task analysis in GIS 128 7.3 Formalized analysis of GIS user interfaces 134 7.4 User experience considerations 134 7.5 Task analysis as the basis for workflow management 136 7.6 Geo-scientific workflows and process models 138 7.7 Ontologies in support of application planning for the semantic web 141 Summary 142 Further reading 142 Revision questions 143 8 Practical cartography 145 Catherine (Kate) Emma Jones 8.1 The role of symbology in map making 145 8.2 The role of colour in map making 146 8.3 Data classification - types of maps and thematic mapping 159 8.4 Mapping conventions - map elements and layout 171 Summary 177 Further reading 178 Revision questions 178 9 Principles of interaction 179 Jessica Wardlaw 9.1 Key elements of the theory of interaction for geospatial technologies 182 9.2 Basic elements of GUI 187 9.3 Some guidelines for designing a GIS interface 192 Summary 197 Revision questions 198 10 Evaluation and deployment 199 Stephanie Larissa Marsh and Mordechai (Muki) Haklay 10.1 Evaluation options - from usability laboratory to guerrilla usability 199 10.2 Evaluation techniques 201 10.3 Methodological consideration of usability techniques 218 Summary 220 Further reading 220 Revision questions 221 11 Single user environments: desktop to mobile 223 Mordechai (Muki) Haklay and (lily) Chao li 11.1 Technological considerations 223 11.2 Understanding the user context 229 11.3 Designing desktop applications 231 11.4 Mobile devices 240 Summary 242 Further reading 242 Revision questions 243 12 Web-mapping applications and HCI considerations for their design 245 Artemis Skarlatidou 12.1 Overview of Web-mapping 245 12.2 Web-mapping design and HCI considerations 250 Summary 263 Further reading 264 Revision questions 264 Bibliography 265 Index 289
Preface ix About the authors xi How to use this book xiii Acknowledgements xv Section I Theory 1 1 Human-computer interaction and geospatial technologies - context 3 Mordechai (Muki) Haklay and Artemis Skarlatidou 1.1 Human-computer interaction and usability engineering background 4 1.2 Geographic Information Systems and science history 9 1.3 Human-Computer Interaction and GIScience research 13 Summary 16 Further reading 16 Revision questions 18 2 Human understanding of space 19 Clare Davies, Chao (Lily) Li and Jochen Albrecht 2.1 Introduction 19 2.2 Spatial cognition: screen versus geography 19 2.3 Geographic spatial cognition - learning, understanding and recall 21 2.4 GIS in the outside environment: matching maps to geography 31 Summary 34 Further reading 34 Revision questions 35 3 Cartographic theory and principles 37 Catherine (Kate) Emma Jones 3.1 Principles of cartographic representation 37 3.2 Impact of projections on map design 49 3.3 Impact of cartographic scale on map design 54 3.4 Generalization 59 Summary 65 Further reading 65 Revision questions 65 4 Computer-mediated communication, collaboration and groupware 67 Mordechai (Muki) Haklay 4.1 Computer-mediated communication 68 4.2 Social dynamics and group decision-making issues 76 4.3 Computer Supported Collaborative Work and Groupware (CSCW) 78 4.4 Principles of collaborative GIS 80 Summary 86 Further reading 87 Revision questions 87 Section II Framework 89 5 User-centred design 91 Mordechai (Muki) Haklay and Annu-Maaria Nivala 5.1 Background 95 5.2 Principles 97 5.3 Applying user-centred design in geospatial technologies 101 5.4 Participatory design 103 Summary 105 Further reading 106 Revision questions 106 6 Usability engineering 107 Mordechai (Muki) Haklay, Artemis Skarlatidou and Carolina Tobón 6.1 Background 107 6.2 Usability engineering and product development process 109 6.3 Understanding user requirements and needs 111 6.4 Application development 113 6.5 Evaluation and deployment 114 6.6 Usability engineering in research 117 Summary 122 Further reading 122 Revision questions 123 Section III Practicalities and Technique 125 7 Application planning 127 Jochen Albrecht and Clare Davies 7.1 GIS interface complexity 128 7.2 Task analysis in GIS 128 7.3 Formalized analysis of GIS user interfaces 134 7.4 User experience considerations 134 7.5 Task analysis as the basis for workflow management 136 7.6 Geo-scientific workflows and process models 138 7.7 Ontologies in support of application planning for the semantic web 141 Summary 142 Further reading 142 Revision questions 143 8 Practical cartography 145 Catherine (Kate) Emma Jones 8.1 The role of symbology in map making 145 8.2 The role of colour in map making 146 8.3 Data classification - types of maps and thematic mapping 159 8.4 Mapping conventions - map elements and layout 171 Summary 177 Further reading 178 Revision questions 178 9 Principles of interaction 179 Jessica Wardlaw 9.1 Key elements of the theory of interaction for geospatial technologies 182 9.2 Basic elements of GUI 187 9.3 Some guidelines for designing a GIS interface 192 Summary 197 Revision questions 198 10 Evaluation and deployment 199 Stephanie Larissa Marsh and Mordechai (Muki) Haklay 10.1 Evaluation options - from usability laboratory to guerrilla usability 199 10.2 Evaluation techniques 201 10.3 Methodological consideration of usability techniques 218 Summary 220 Further reading 220 Revision questions 221 11 Single user environments: desktop to mobile 223 Mordechai (Muki) Haklay and (lily) Chao li 11.1 Technological considerations 223 11.2 Understanding the user context 229 11.3 Designing desktop applications 231 11.4 Mobile devices 240 Summary 242 Further reading 242 Revision questions 243 12 Web-mapping applications and HCI considerations for their design 245 Artemis Skarlatidou 12.1 Overview of Web-mapping 245 12.2 Web-mapping design and HCI considerations 250 Summary 263 Further reading 264 Revision questions 264 Bibliography 265 Index 289
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