Interaction Design for 3D User Interfaces (eBook, ePUB)
The World of Modern Input Devices for Research, Applications, and Game Development
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Interaction Design for 3D User Interfaces (eBook, ePUB)
The World of Modern Input Devices for Research, Applications, and Game Development
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This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.…mehr
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- Produktdetails
- Verlag: Taylor & Francis eBooks
- Erscheinungstermin: 6. Januar 2016
- Englisch
- ISBN-13: 9781040026014
- Artikelnr.: 73755996
- Verlag: Taylor & Francis eBooks
- Erscheinungstermin: 6. Januar 2016
- Englisch
- ISBN-13: 9781040026014
- Artikelnr.: 73755996
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Fatemeh Abyarjoo, PhD, received her PhD in Electrical engineering from Florida International University, Miami, where she was also a research assistant in the Digital Signal Processing Laboratory, focusing on sensor fusion for human motion tracking. She is currently a Fraud Risk Data Scientist, focusing on financial data analyzing. Her research interests are data mining, data analysis, statistical modeling, sensor fusion and wearable devices. She is a former Open Science Data Cloud PIRE National Science Foundation Fellow.
Armando Barreto, PhD, is a faculty member of the Electrical and Computer Engineering Department at Florida International University, Miami, as well as the director of FIU's Digital Signal Processing Laboratory. He earned his PhD in electrical engineering from the University of Florida, Gainesville. His work has focused on applying DSP techniques to the facilitation of human-computer interactions, particularly for the benefit of individuals with disabilities. He has developed human-computer interfaces based on the processing of signals and has developed a system that adds spatialized sounds to the icons in a computer interface to facilitate access by individuals with "low vision." He is a senior member of the Institute of E
Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and
Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen
and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets.
Eye Gaze Tracking as Input in Human-Computer Interaction. Brain-Computer
Interfaces: Considerations for the Next Frontier in Interactive Graphics
and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital
Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and
Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON.
Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with
Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On
Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino
Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input
Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like
Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS
OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input
Frameworks and Development Considerations for Input Technologies. Hands-On:
Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft
Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating
Your Own Virtual Reality Headset.
Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and
Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen
and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets.
Eye Gaze Tracking as Input in Human-Computer Interaction. Brain-Computer
Interfaces: Considerations for the Next Frontier in Interactive Graphics
and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital
Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and
Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON.
Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with
Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On
Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino
Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input
Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like
Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS
OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input
Frameworks and Development Considerations for Input Technologies. Hands-On:
Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft
Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating
Your Own Virtual Reality Headset.