- Is it actually interactive and does it actually matter?
- How do audience expectations change in an interactive space?
- How do you compose for multiple possibilities?
- Is interactive sound and music ever finished?
- Where now for interactive sound and music?
Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.
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