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  • Format: ePub

Long ago in a time known as the Anziên age, people lived in a complex and vibrant society which reached levels of technology and genetic engineering unimaginable to anyone now alive. Then 3,500 years ago, the Anziên era ended abruptly and traumatically.
The only bright spot came in a land called Pàçia. Physically separated from the rest of the world by high mountains, the gentle nature of the Pàçian people also set them apart from all others. They built the beautiful city Abbelôn and chose the wisest and most benevolent among them to lead the way on the path of tranquility and harmony.…mehr

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Produktbeschreibung
Long ago in a time known as the Anziên age, people lived in a complex and vibrant society which reached levels of technology and genetic engineering unimaginable to anyone now alive. Then 3,500 years ago, the Anziên era ended abruptly and traumatically.

The only bright spot came in a land called Pàçia. Physically separated from the rest of the world by high mountains, the gentle nature of the Pàçian people also set them apart from all others. They built the beautiful city Abbelôn and chose the wisest and most benevolent among them to lead the way on the path of tranquility and harmony. These leaders had no power or authority. They did not rule; they fulfilled duties. They made the world a better place but their strength gradually weakened with time, and three and a half millennia is a very long time.

Outside Pàçia, the population grew and cities arose. The Great Cities were ruled by powerful despots who increasingly ignored lessons of peace and goodwill. Worse, new enemies invaded part of the land. But were they really 'new' or were they terrors returned from a forgotten past?

In this environment, the story begins.
*
Twelve years ago, brutal men called the Zafiri invaded Pàçia with a massive army, capturing the beautiful city Abbelôn and crushing the gentle people there. Now the rest of the world is threatened by more war and destruction.

Then an extraordinary young woman named Sistére Graice crosses paths with a man unlike any she has met before. Her 'effect,' her ability to control everyone else, has no power over him. Known only as Holder, the man has no memory, not even of his own identity. Graice's mentor Sybille hires him as a guide for a journey she and Graice must make, partly so they can keep him close until they discover his secret. As they travel, Graice tries to help Holder recover his memory. While he is in a drugged sleep, she 'sees' into his mind and discovers small fragments of past events, all involving a beautiful golden-haired woman. When he wakes, Holder still does not remember these scenes but Graice has learned much about him.

In the backwaters of the land meanwhile, a boy age thirteen travels with his aunt, his only living relative, hiding from enemy spies by moving constantly and using false names and disguises. He knows nothing about his parents or his family name and its history. Later, the aunt gives him an amulet and implies he will wear it someday. It's an Emblem of High Duty, she says.

A girl named Caelia, also thirteen, hides from the same enemy in a cavern where her father searches for secrets of the Anziên civilization. Named after a legendary heroine from antiquity, Caelia is unusually bright and mature for her age and her shining red-gold hair sets her apart. Everyone in the community loves Caelia but even the girl herself does not know why. When she wants to leave the cave on an adventure, everybody objects but no one can say no to her. She gets her way and departs with a trading expedition.

Along their separate paths, Graice and Holder are attacked by a monstrous creature; outlaws kidnap Caelia; and enemy soldiers close in on the boy. Not only do all survive but the encounters also reveal hidden secrets. The story continues in Part II.


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Autorenporträt
Fantasy & Sci-Fi Fans:

I actually would rather have people enjoy my stories than make money. That is why I write. Therefore, you can get "The High Duties of Pacia," "A Princess of Fae," and "Jesika's Angel" all for 'reader sets the price.' Naturally, I would love reviews but you have no obligation to write one if you don't want to.

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When he was a child, Bob Craton's teachers often remarked (not always favorably) about his day-dreaming. He spent much of his time lost in his own imagination, often creating elaborate elementary school tall-tales, and the habit never went away as he grew up. Coming of age in the 1960s filled his head with dreams of saving the world and having a career in academia. Then the real world closed in. With a family to support, he took a job at the corporate grindstone, just temporarily until he could get back to grad school and earn the PhD he desired. Somehow 'temporarily' turned into thirty-three years of stress and boredom but he kept entertaining himself by creating stories inside his head. Interestingly (well, he hopes it's interesting anyway), his best ideas came to him while he was stuck in rush-hour traffic during his daily commute.

At age fifty-seven, he retired early (a euphemism for 'got laid off') and had time to put his tales on 'paper' (an ancient product now replaced by digital electronics). The ideas in his head were all visual, like scenes from a movie, and as he began writing, he learned to translate visual into verbal and improve his skills. Or at least, that's what he says. He admits that sometimes minor characters or some who weren't included in the original plan at all demand attention. Frequently, he agrees with them and expands their roles. Many people believe he is bonkers for believing that fictional characters talk to him, but he calls it creativity and remains unrepentant.