Joystick Soldiers (eBook, ePUB)
The Politics of Play in Military Video Games
Redaktion: Huntemann, Nina B.; Payne, Matthew Thomas
46,95 €
46,95 €
inkl. MwSt.
Sofort per Download lieferbar
23 °P sammeln
46,95 €
Als Download kaufen
46,95 €
inkl. MwSt.
Sofort per Download lieferbar
23 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
46,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
23 °P sammeln
Joystick Soldiers (eBook, ePUB)
The Politics of Play in Military Video Games
Redaktion: Huntemann, Nina B.; Payne, Matthew Thomas
- Format: ePub
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
![](https://bilder.buecher.de/images/aktion/tolino/tolino-select-logo.png)
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
![](https://bilder.buecher.de/images/aktion/tolino/tolino-select-logo.png)
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid ; and offer reception studies of gamers, fandom, and political activism within online gaming.
- Geräte: eReader
- mit Kopierschutz
- eBook Hilfe
- Größe: 2.76MB
Andere Kunden interessierten sich auch für
- Joystick Soldiers (eBook, PDF)46,95 €
- Gaming Cultures and Place in Asia-Pacific (eBook, ePUB)46,95 €
- Serialization in Popular Culture (eBook, ePUB)49,95 €
- The Routledge Companion to Transmedia Studies (eBook, ePUB)45,95 €
- Kaare Dahl MartinsenSoldier Repatriation (eBook, ePUB)52,95 €
- Playing the Crusades (eBook, ePUB)20,95 €
- Francis RussellDigital Media as Ambient Therapy (eBook, ePUB)20,95 €
-
-
-
This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 328
- Erscheinungstermin: 10. September 2009
- Englisch
- ISBN-13: 9781135842819
- Artikelnr.: 49376536
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 328
- Erscheinungstermin: 10. September 2009
- Englisch
- ISBN-13: 9781135842819
- Artikelnr.: 49376536
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Nina B. Huntemann is Associate Professor of Communication and Journalism at Suffolk University in Boston, Massachusetts. She produced and directed the documentary film Game Over: Gender, Race, and Violence in Video Games, distributed by the Media Education Foundation. Matthew Thomas Payne is a Media Studies doctoral candidate at the University of Texas at Austin. He has served as a coordinating editor for FlowTV (www.flowtv.org), a critical forum for television and new media culture, and is a co-editor of the anthology Flow TV: Television in the Age of Media Convergence (Routledge, forthcoming).
Foreword Ian Bogost Introduction Nina B. Huntemann and Matthew Thomas Payne
Section 1: Historicizing the Joystick Soldier 1. Living Room Wars:
Remediation, Boardgames, and the Early History of Video Wargaming
Sebastian Deterding 2. Target Acquired: America's Army and the Video Games
Industry Randy Nichols 3. Training Recruits and Conditioning Youth: The
Soft Power of Military Games David B. Nieborg Interview with James F.
Dunnigan edited by Nina B. Huntemann and Matthew Thomas Payne Section 2:
Representing War 4. Behind the Barrel: Reading the Video Game Gun Scott A.
Lukas 5. War Games as a New Frontier: Securing American Empire in Virtual
Space C. Richard King and David. J. Leonard 6. Future Combat, Combating
Futures: Temporalities of War Video Games and the Performance of Proleptic
Histories Josh Smicker Interview with Rachel Hardwick edited by Matthew
Thomas Payne Section 3: Producing Pedagogical War 7. Mobilizing Affect: The
Politics of Performative Realism in Military New Media Dan Leopard 8. A
Battle in Every Classroom: Gaming in the U.S. Army Command & General Staff
College Jeffrey Leser and James Sterrett 9. A Battle for Hearts and Minds:
The Design Politics of ELECT BiLat Elizabeth Losh Interview with Colonel
Casey Wardynski edited by Nina B. Huntemann Section 4: Playing War 10. "No
Better Way to 'Experience' World War II": Authenticity and Ideology in the
Call of Duty and Medal of Honor Player Communities Joel Penney 11. "F*ck
You, Noob Tube!": Learning the Art of Ludic LAN War Mathew Thomas Payne
12. Playing with Fear: Catharsis and Resistance in Military-Themed Video
Games Nina B. Huntemann Section 5: Resisting War 13. Playing Against the
Grain: Machinima and Military Gaming Irene Chien 14. "Turn the game console
off right now!": War, Subjectivity, and Control in Metal Gear Solid 2,
Tanner Higgin 15. Dead-in-Iraq: The Spatial Politics of Digital Game Art
Activism and the In-Game Protest Dean Chan. Gameography. List of
Contributors. Index
Section 1: Historicizing the Joystick Soldier 1. Living Room Wars:
Remediation, Boardgames, and the Early History of Video Wargaming
Sebastian Deterding 2. Target Acquired: America's Army and the Video Games
Industry Randy Nichols 3. Training Recruits and Conditioning Youth: The
Soft Power of Military Games David B. Nieborg Interview with James F.
Dunnigan edited by Nina B. Huntemann and Matthew Thomas Payne Section 2:
Representing War 4. Behind the Barrel: Reading the Video Game Gun Scott A.
Lukas 5. War Games as a New Frontier: Securing American Empire in Virtual
Space C. Richard King and David. J. Leonard 6. Future Combat, Combating
Futures: Temporalities of War Video Games and the Performance of Proleptic
Histories Josh Smicker Interview with Rachel Hardwick edited by Matthew
Thomas Payne Section 3: Producing Pedagogical War 7. Mobilizing Affect: The
Politics of Performative Realism in Military New Media Dan Leopard 8. A
Battle in Every Classroom: Gaming in the U.S. Army Command & General Staff
College Jeffrey Leser and James Sterrett 9. A Battle for Hearts and Minds:
The Design Politics of ELECT BiLat Elizabeth Losh Interview with Colonel
Casey Wardynski edited by Nina B. Huntemann Section 4: Playing War 10. "No
Better Way to 'Experience' World War II": Authenticity and Ideology in the
Call of Duty and Medal of Honor Player Communities Joel Penney 11. "F*ck
You, Noob Tube!": Learning the Art of Ludic LAN War Mathew Thomas Payne
12. Playing with Fear: Catharsis and Resistance in Military-Themed Video
Games Nina B. Huntemann Section 5: Resisting War 13. Playing Against the
Grain: Machinima and Military Gaming Irene Chien 14. "Turn the game console
off right now!": War, Subjectivity, and Control in Metal Gear Solid 2,
Tanner Higgin 15. Dead-in-Iraq: The Spatial Politics of Digital Game Art
Activism and the In-Game Protest Dean Chan. Gameography. List of
Contributors. Index
Foreword Ian Bogost Introduction Nina B. Huntemann and Matthew Thomas Payne
Section 1: Historicizing the Joystick Soldier 1. Living Room Wars:
Remediation, Boardgames, and the Early History of Video Wargaming
Sebastian Deterding 2. Target Acquired: America's Army and the Video Games
Industry Randy Nichols 3. Training Recruits and Conditioning Youth: The
Soft Power of Military Games David B. Nieborg Interview with James F.
Dunnigan edited by Nina B. Huntemann and Matthew Thomas Payne Section 2:
Representing War 4. Behind the Barrel: Reading the Video Game Gun Scott A.
Lukas 5. War Games as a New Frontier: Securing American Empire in Virtual
Space C. Richard King and David. J. Leonard 6. Future Combat, Combating
Futures: Temporalities of War Video Games and the Performance of Proleptic
Histories Josh Smicker Interview with Rachel Hardwick edited by Matthew
Thomas Payne Section 3: Producing Pedagogical War 7. Mobilizing Affect: The
Politics of Performative Realism in Military New Media Dan Leopard 8. A
Battle in Every Classroom: Gaming in the U.S. Army Command & General Staff
College Jeffrey Leser and James Sterrett 9. A Battle for Hearts and Minds:
The Design Politics of ELECT BiLat Elizabeth Losh Interview with Colonel
Casey Wardynski edited by Nina B. Huntemann Section 4: Playing War 10. "No
Better Way to 'Experience' World War II": Authenticity and Ideology in the
Call of Duty and Medal of Honor Player Communities Joel Penney 11. "F*ck
You, Noob Tube!": Learning the Art of Ludic LAN War Mathew Thomas Payne
12. Playing with Fear: Catharsis and Resistance in Military-Themed Video
Games Nina B. Huntemann Section 5: Resisting War 13. Playing Against the
Grain: Machinima and Military Gaming Irene Chien 14. "Turn the game console
off right now!": War, Subjectivity, and Control in Metal Gear Solid 2,
Tanner Higgin 15. Dead-in-Iraq: The Spatial Politics of Digital Game Art
Activism and the In-Game Protest Dean Chan. Gameography. List of
Contributors. Index
Section 1: Historicizing the Joystick Soldier 1. Living Room Wars:
Remediation, Boardgames, and the Early History of Video Wargaming
Sebastian Deterding 2. Target Acquired: America's Army and the Video Games
Industry Randy Nichols 3. Training Recruits and Conditioning Youth: The
Soft Power of Military Games David B. Nieborg Interview with James F.
Dunnigan edited by Nina B. Huntemann and Matthew Thomas Payne Section 2:
Representing War 4. Behind the Barrel: Reading the Video Game Gun Scott A.
Lukas 5. War Games as a New Frontier: Securing American Empire in Virtual
Space C. Richard King and David. J. Leonard 6. Future Combat, Combating
Futures: Temporalities of War Video Games and the Performance of Proleptic
Histories Josh Smicker Interview with Rachel Hardwick edited by Matthew
Thomas Payne Section 3: Producing Pedagogical War 7. Mobilizing Affect: The
Politics of Performative Realism in Military New Media Dan Leopard 8. A
Battle in Every Classroom: Gaming in the U.S. Army Command & General Staff
College Jeffrey Leser and James Sterrett 9. A Battle for Hearts and Minds:
The Design Politics of ELECT BiLat Elizabeth Losh Interview with Colonel
Casey Wardynski edited by Nina B. Huntemann Section 4: Playing War 10. "No
Better Way to 'Experience' World War II": Authenticity and Ideology in the
Call of Duty and Medal of Honor Player Communities Joel Penney 11. "F*ck
You, Noob Tube!": Learning the Art of Ludic LAN War Mathew Thomas Payne
12. Playing with Fear: Catharsis and Resistance in Military-Themed Video
Games Nina B. Huntemann Section 5: Resisting War 13. Playing Against the
Grain: Machinima and Military Gaming Irene Chien 14. "Turn the game console
off right now!": War, Subjectivity, and Control in Metal Gear Solid 2,
Tanner Higgin 15. Dead-in-Iraq: The Spatial Politics of Digital Game Art
Activism and the In-Game Protest Dean Chan. Gameography. List of
Contributors. Index