Julia Naomi Rosenfield Boeira
Lean Game Development (eBook, PDF)
Apply Lean Frameworks to the Process of Game Development
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Julia Naomi Rosenfield Boeira
Lean Game Development (eBook, PDF)
Apply Lean Frameworks to the Process of Game Development
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Produktdetails
- Produktdetails
- Verlag: Apress
- Seitenzahl: 299
- Erscheinungstermin: 15. Dezember 2023
- Englisch
- ISBN-13: 9781484298435
- Artikelnr.: 69699107
- Verlag: Apress
- Seitenzahl: 299
- Erscheinungstermin: 15. Dezember 2023
- Englisch
- ISBN-13: 9781484298435
- Artikelnr.: 69699107
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Julia Naomi Rosenfield Boeira has been a software engineer for over a decade, focusing on Game Development and Online Service. Currently, she works as a team lead at Ubisoft; previously she worked as an online engineer. She has also worked with premium agile consultancy companies such as Thoughtworks and is extremely active on GitHub with focus on Game Development and Rust.
Chapter 1: Introduction.
Chapter 2: First steps with Lean.
Chapter 3: An Inception in practice.
Chapter 4: Do we really need a MVP.
Chapter 5: Examples of MVGs.
Chapter 6: Generating Hypothesis.
Chapter 7: Test Driven Deveopment.
Chapter 8: Continuous Integration.
Chapter 9: The world between Design and Build.
Chapter 10: Test, Code, Test.
Chapter 11: Measuring and Analyzing.
Chapter 12: Creating ideas for iterating.
Chapter 13: Consolidating Knowledge before Expanding.
Chapter 14: More about games.
Chapter 15: Example game using Automated testing for game development.
Chapter 2: First steps with Lean.
Chapter 3: An Inception in practice.
Chapter 4: Do we really need a MVP.
Chapter 5: Examples of MVGs.
Chapter 6: Generating Hypothesis.
Chapter 7: Test Driven Deveopment.
Chapter 8: Continuous Integration.
Chapter 9: The world between Design and Build.
Chapter 10: Test, Code, Test.
Chapter 11: Measuring and Analyzing.
Chapter 12: Creating ideas for iterating.
Chapter 13: Consolidating Knowledge before Expanding.
Chapter 14: More about games.
Chapter 15: Example game using Automated testing for game development.
Chapter 1: Introduction.
Chapter 2: First steps with Lean.
Chapter 3: An Inception in practice.
Chapter 4: Do we really need a MVP.
Chapter 5: Examples of MVGs.
Chapter 6: Generating Hypothesis.
Chapter 7: Test Driven Deveopment.
Chapter 8: Continuous Integration.
Chapter 9: The world between Design and Build.
Chapter 10: Test, Code, Test.
Chapter 11: Measuring and Analyzing.
Chapter 12: Creating ideas for iterating.
Chapter 13: Consolidating Knowledge before Expanding.
Chapter 14: More about games.
Chapter 15: Example game using Automated testing for game development.
Chapter 2: First steps with Lean.
Chapter 3: An Inception in practice.
Chapter 4: Do we really need a MVP.
Chapter 5: Examples of MVGs.
Chapter 6: Generating Hypothesis.
Chapter 7: Test Driven Deveopment.
Chapter 8: Continuous Integration.
Chapter 9: The world between Design and Build.
Chapter 10: Test, Code, Test.
Chapter 11: Measuring and Analyzing.
Chapter 12: Creating ideas for iterating.
Chapter 13: Consolidating Knowledge before Expanding.
Chapter 14: More about games.
Chapter 15: Example game using Automated testing for game development.







