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  • Format: PDF

* Teaches object-oriented programming quickly and easily! * Game examples make for fun learning! * Shows both the wrong away and the right way, an intuitive and innovative approach to learning. * Written in a peer-to-peer language, easily accessible to young coders. * Author is respected and well known in game programming community. * Ties in with expected Microsoft push to attract game programmers to VB .NET 2003.

  • Geräte: PC
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 32.19MB
Produktbeschreibung
* Teaches object-oriented programming quickly and easily! * Game examples make for fun learning! * Shows both the wrong away and the right way, an intuitive and innovative approach to learning. * Written in a peer-to-peer language, easily accessible to young coders. * Author is respected and well known in game programming community. * Ties in with expected Microsoft push to attract game programmers to VB .NET 2003.

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Autorenporträt
strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.