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  • Format: PDF

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an applic

Produktbeschreibung
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an applic

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Lubomir Stanchev is an associate professor in the Department of Computer Science at Indiana University-Purdue University Fort Wayne. He received a Ph.D. from the David R. Cheriton School of Computer Science at the University of Waterloo. He has taught introductory programming courses and software engineering courses about 15 times in the past eight years. He has published more than five journal articles and more than 20 conference proceedings in the area of computer science. He has been writing software code for over 30 years and has worked as a software developer in four different companies.