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  • Format: ePub

Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time making them.
Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book work on Windows, macOS, or Linux.
This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come
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  • Geräte: eReader
  • ohne Kopierschutz
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  • Größe: 5.54MB
Produktbeschreibung
Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time making them.

Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book work on Windows, macOS, or Linux.

This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:

  • Create shapes and paths
  • Move sprites and detect collisions
  • Handle keyboard, mouse, and gamepad input
  • Add sound and music
  • Simulate physics and forces


Although this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks such as creating files and navigating your computer's file system without too much difficulty, then you're ready to get started.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, D ausgeliefert werden.

Autorenporträt
Sean M. Tracey calls himself a technologist, which is a fancy way of saying he still hasn't decided what he wants to do with technology - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, including a singing statue of Lionel Richie, wearable drum kits, chopstick bagpipes, timetelling hats, and a life-sized Elvis Presley robot, to name only a few.