Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.
Features
- Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses
- Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts
- Features material that may help game designers and developers make design decisions about game mechanisms
- Provides working Python code that can be used to solve common questions about games
- Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
-Midwest Book Review
"This book undoubtedly fits into recreational mathematics, as it combines gaming with topics such as combinatorics, graph theory, group theory, logic, probability, and number theory. The mathematics presented is straightforward and accessible to undergraduates. Besides learning about games that have a mathematical flair, I found the main draw of the book to be that it offers unique examples to use in courses that cover any of the aforementioned topics. A motivated undergraduate could use this for an independent study or even spark a project exploring the mathematics behind their favorite games."
-Notices of the American Mathematical Society