Pitted against corrupt mages, scheming demons, duplicitous inventors, and common thugs, Kamira and Veelk will have to navigate both the dangerous dark alleys in the Free City of Kaighal and the vast halls of the High Towers where intrigue and deception are just as common as spellcasting.
And where their magic and blades won't suffice, they'll have to use cunning to outsmart their enemies and distinguish allies from traitors, because to save their home, Kamira and Veelk will have to do more than just discover the true intentions of the trapped demonthey'll have to face his captors, and throughout those battles they'll need more than witty banter to survive.
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