People and Computers XVIII - Design for Life (eBook, PDF)
Proceedings of HCI 2004
Redaktion: Fincher, Sally; Ruddle, Roy; Moore, David; Markpoulos, Panos
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People and Computers XVIII - Design for Life (eBook, PDF)
Proceedings of HCI 2004
Redaktion: Fincher, Sally; Ruddle, Roy; Moore, David; Markpoulos, Panos
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This volume contains papers presented at HCI 2004, held in September in Leeds, UK, covering all the main areas of current research in HCI. This year's theme is Design for Life and focuses on quality applications that can make a difference to the everyday lives of the person on the street. Themes covered include mobile devices, multimedia and hypermedia, wireless applications, collaborative working, graphics and virtual reality.
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This volume contains papers presented at HCI 2004, held in September in Leeds, UK, covering all the main areas of current research in HCI. This year's theme is Design for Life and focuses on quality applications that can make a difference to the everyday lives of the person on the street. Themes covered include mobile devices, multimedia and hypermedia, wireless applications, collaborative working, graphics and virtual reality.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer London
- Seitenzahl: 382
- Erscheinungstermin: 11. März 2007
- Englisch
- ISBN-13: 9781846280627
- Artikelnr.: 37339440
- Verlag: Springer London
- Seitenzahl: 382
- Erscheinungstermin: 11. März 2007
- Englisch
- ISBN-13: 9781846280627
- Artikelnr.: 37339440
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Sally Fincher, University of Kent, Canterbury, UK / Panos Markpoulos, Eindhoven University of Technology, Eindhoven, The Netherlands / David Moore, Leeds Metropolitan University, Leeds, UK / Roy Ruddle, University of Leeds, UK
Collaboration at Work and Play.- Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas.- Towards the Development of CSCW: An Ethnographic Approach.- An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools.- Layers.- An Empirical Comparison of Transparency on One and Two Layer Displays.- User Interface Overloading: A Novel Approach for Handheld Device Text Input.- What is Interaction For?.- Designing for Expert Information Finding Strategies.- Supporting User Decisions in Travel and Tourism.- Constructing a Player-Centred Definition of Fun for Video Games Design.- Cradle to Grave.- The Usability of Handwriting Recognition for Writing in the Primary Classroom.- BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth.- Tales, Tours, Tools, and Troupes: A Tiered Research Method to Inform Ubiquitous Designs for the Elderly.- Designs for Lives.- The Re-design of a PDA-based System for Supporting People with Parkinson's Disease.- Designing for Social Inclusion: Computer Mediation of Trust Relations Between Citizens and Public Service Providers.- Decentralized Remote Diagnostics: A Study of Diagnostics in the Marine Industry.- Searching, Searching, Searching.- A First Empirical Study of Direct Combination in a Ubiquitous Environment.- The Geometry of Web Search.- Supplemental Navigation Tools for Website Navigation - A Comparison of User Expectations and Current Practice.- Papers in Context.- Context matters: Evaluating Interaction Techniques with the CIS Model.- Enhancing Contextual Analysis to Support the Design of Development Tools.- A Context-aware Locomotion Assistance Device for the Blind.- Interaction Behaviour (or "Roy Recommends").- Evaluating Usability and Challenge during Initialand Extended Use of Children's Computer Games.- Comparing Interaction in the Real World and CAVE Virtual Environments.- In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition.
Collaboration at Work and Play.- Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas.- Towards the Development of CSCW: An Ethnographic Approach.- An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools.- Layers.- An Empirical Comparison of Transparency on One and Two Layer Displays.- User Interface Overloading: A Novel Approach for Handheld Device Text Input.- What is Interaction For?.- Designing for Expert Information Finding Strategies.- Supporting User Decisions in Travel and Tourism.- Constructing a Player-Centred Definition of Fun for Video Games Design.- Cradle to Grave.- The Usability of Handwriting Recognition for Writing in the Primary Classroom.- BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth.- Tales, Tours, Tools, and Troupes: A Tiered Research Method to Inform Ubiquitous Designs for the Elderly.- Designs for Lives.- The Re-design of a PDA-based System for Supporting People with Parkinson's Disease.- Designing for Social Inclusion: Computer Mediation of Trust Relations Between Citizens and Public Service Providers.- Decentralized Remote Diagnostics: A Study of Diagnostics in the Marine Industry.- Searching, Searching, Searching.- A First Empirical Study of Direct Combination in a Ubiquitous Environment.- The Geometry of Web Search.- Supplemental Navigation Tools for Website Navigation - A Comparison of User Expectations and Current Practice.- Papers in Context.- Context matters: Evaluating Interaction Techniques with the CIS Model.- Enhancing Contextual Analysis to Support the Design of Development Tools.- A Context-aware Locomotion Assistance Device for the Blind.- Interaction Behaviour (or "Roy Recommends").- Evaluating Usability and Challenge during Initialand Extended Use of Children's Computer Games.- Comparing Interaction in the Real World and CAVE Virtual Environments.- In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition.







