Photorealistic Rendering Techniques (eBook, PDF)
Redaktion: Sakas, Georgios; Müller, Stefan; Shirley, Peter
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Photorealistic Rendering Techniques (eBook, PDF)
Redaktion: Sakas, Georgios; Müller, Stefan; Shirley, Peter
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This book presents the most recent advances in the field of photorealistic rendering in Computer Graphics. Based on a 1994 Eurographics workshop, it covers a wide spectrum of topics including new areas of increasing interest.
- Geräte: PC
- ohne Kopierschutz
- eBook Hilfe
- Größe: 42.96MB
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This book presents the most recent advances in the field of photorealistic rendering in Computer Graphics. Based on a 1994 Eurographics workshop, it covers a wide spectrum of topics including new areas of increasing interest.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 444
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9783642878251
- Artikelnr.: 53379895
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 444
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9783642878251
- Artikelnr.: 53379895
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
I: Viewing Solutions.- Results of the 1994 Survey on Image Synthesis.- Quantization Techniques for Visualization of High Dynamic Range Pictures.- Rendering, Complexity, and Perception.- II: Participating Media.- Rendering Participating Media: Problems and Solutions from Application Areas.- A Model for Fluorescence and Phosphorescence.- Global Illumination in Presence of Participating Media with General Properties.- Efficient Light Propagation for Multiple Anisotropic Volume Scattering.- Clustering and Volume Scattering for Hierarchical Radiosity Calculations..- III: Ray Tracing and Monte Carlo.- Adaptive Splatting for Specular to Diffuse Light Transport.- Rayvolution: An Evolutionary Ray Tracing Algorithm.- Bidirectional Estimators for Light Transport.- The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing.- An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.- Importance-driven Monte Carlo Light Tracing.- IV: Radiosity.- A New Stochastic Radiosity Method for Highly Complex Scenes.- Constructing Solvers for Radiosity Equation Systems.- New Efficient Algorithms with Positive Definite Radiosity Matrix.- Adaptive Mesh Refinement with Discontinuities for the Radiosity Method.- Optimizing Discontinuity Meshing Radiosity.- Simplifying the Representation of Radiance from Multiple Emitters.- V: Wavelets.- Haar Wavelet: A Solution to Global Illumination With General Surface Properties.- Wavelet Radiance.- Wavelet Methods for Radiance Computations.- VI: Dynamic Solutions and Walkthrouhgs.- Efficient Radiosity in Dynamic Environments.- Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List.- An Efficient Progressive Refinement Strategy for Hierarchical Radiosity..- Efficient Re-rendering ofNaturally Illuminated Environments.- Texture Mapping as an Alternative for Meshing During Walkthrough Animation.- BRUSH as a Walkthrough System for Architectural Models.- Environment Mapping for Efficient Sampling of the Diffuse Interreflection.- Colour Plates.- List of Authors.
I: Viewing Solutions.- Results of the 1994 Survey on Image Synthesis.- Quantization Techniques for Visualization of High Dynamic Range Pictures.- Rendering, Complexity, and Perception.- II: Participating Media.- Rendering Participating Media: Problems and Solutions from Application Areas.- A Model for Fluorescence and Phosphorescence.- Global Illumination in Presence of Participating Media with General Properties.- Efficient Light Propagation for Multiple Anisotropic Volume Scattering.- Clustering and Volume Scattering for Hierarchical Radiosity Calculations..- III: Ray Tracing and Monte Carlo.- Adaptive Splatting for Specular to Diffuse Light Transport.- Rayvolution: An Evolutionary Ray Tracing Algorithm.- Bidirectional Estimators for Light Transport.- The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing.- An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.- Importance-driven Monte Carlo Light Tracing.- IV: Radiosity.- A New Stochastic Radiosity Method for Highly Complex Scenes.- Constructing Solvers for Radiosity Equation Systems.- New Efficient Algorithms with Positive Definite Radiosity Matrix.- Adaptive Mesh Refinement with Discontinuities for the Radiosity Method.- Optimizing Discontinuity Meshing Radiosity.- Simplifying the Representation of Radiance from Multiple Emitters.- V: Wavelets.- Haar Wavelet: A Solution to Global Illumination With General Surface Properties.- Wavelet Radiance.- Wavelet Methods for Radiance Computations.- VI: Dynamic Solutions and Walkthrouhgs.- Efficient Radiosity in Dynamic Environments.- Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List.- An Efficient Progressive Refinement Strategy for Hierarchical Radiosity..- Efficient Re-rendering ofNaturally Illuminated Environments.- Texture Mapping as an Alternative for Meshing During Walkthrough Animation.- BRUSH as a Walkthrough System for Architectural Models.- Environment Mapping for Efficient Sampling of the Diffuse Interreflection.- Colour Plates.- List of Authors.







