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Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games. This book is split up into four main sections, each with a distinct focus: Getting ready to playtest: Establishing goalposts, brainstorming,…mehr
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.
This book is split up into four main sections, each with a distinct focus:
Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.
Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.
Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.
What to do next: How to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.
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Autorenporträt
Chris Backe (rhymes with 'hockey') is an award-winning board game designer. When not designing games, he's the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting community). He's written about board game design since 2017 and has playtested hundreds of games in over a dozen countries. He currently lives in Birmingham, England with his wife, Laura.
Inhaltsangabe
Introduction, Section 1 Getting Ready to Playtest, Chapter 1 how we got here a review to catch you up, Chapter 2 Brainstorming, Self playtesting, and Organizing, Chapter 3 Prototyping the Game, Chapter 4 writing rules and reference cards, Section 2 Playtesting in the Real World, Chapter 5 finding playtesters and preparing to playtest with other people, Chapter 6 teaching your game to playtesters, Chapter 7 during the playtest, Chapter 8 taking notes and collecting feedback, Chapter 9 iterating and preparing for the next playtest, Chapter 10 becoming a great playtester, Section 3 Playtesting Online, Chapter 11 getting started with online playtesting, Chapter 12 best practices with online playtesting, Section 4 What to Do Next, Chapter 13 Stress testing your game additional ways to playtest, Chapter 14 what happens next?, Conclusion
Introduction, Section 1 Getting Ready to Playtest, Chapter 1 how we got here a review to catch you up, Chapter 2 Brainstorming, Self playtesting, and Organizing, Chapter 3 Prototyping the Game, Chapter 4 writing rules and reference cards, Section 2 Playtesting in the Real World, Chapter 5 finding playtesters and preparing to playtest with other people, Chapter 6 teaching your game to playtesters, Chapter 7 during the playtest, Chapter 8 taking notes and collecting feedback, Chapter 9 iterating and preparing for the next playtest, Chapter 10 becoming a great playtester, Section 3 Playtesting Online, Chapter 11 getting started with online playtesting, Chapter 12 best practices with online playtesting, Section 4 What to Do Next, Chapter 13 Stress testing your game additional ways to playtest, Chapter 14 what happens next?, Conclusion
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