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  • Format: ePub

Game development demands performance-driven solutions-from rendering complex 3D scenes to managing AI behavior and handling animations. This hands-on book guides you in solving these challenges using high-performance C++ data structures and algorithms. The authors distill their decades of combined industry experience to help you apply practical C++ techniques to create smooth, scalable, and intelligent games. Instead of pseudocode or abstract theory, you'll work with real, executable examples that translate directly to your projects. Demos in this book have been developed based on raylib…mehr

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Produktbeschreibung
Game development demands performance-driven solutions-from rendering complex 3D scenes to managing AI behavior and handling animations. This hands-on book guides you in solving these challenges using high-performance C++ data structures and algorithms. The authors distill their decades of combined industry experience to help you apply practical C++ techniques to create smooth, scalable, and intelligent games. Instead of pseudocode or abstract theory, you'll work with real, executable examples that translate directly to your projects. Demos in this book have been developed based on raylib library, providing accessible and efficient foundations for learning.
Opening with a structured overview of algorithmic thinking in C++ game development, the book covers advanced algorithms and their applications in real-world game scenarios. You'll implement data structures that optimize game functionality, solve algorithmic problems efficiently, and enhance gameplay with robust AI and rendering techniques. In addition, the key focus is collision detection, 2D/3D rendering, animation, camera controls, and machine learning-driven AI, all through practical, executable C++ code.
By the end of this book, you'll be able to confidently apply advanced C++ techniques to develop efficient, scalable, and feature-rich gameplay systems for modern games.


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Autorenporträt
Zhenyu George Li is a passionate video game developer with over 20 years of experience in the field. As a seasoned software engineer, George has contributed significantly to the development of numerous games throughout his career and currently serves as a senior development engineer at Unity. George's fascination with video games was sparked during his college studies, igniting a passion that would shape his professional journey. During the early stages of his game development endeavors, George immersed himself in technologies such as Visual Basic, C/C++, DirectX, OpenGL, Windows GUI, SQL, and so on. These foundational experiences laid the groundwork for his subsequent success in the industry. Throughout his career, George has made substantial contributions to various commercial games. Notable titles on his portfolio include Unity demo and starter kit games, Sandbox, Halo Infinite, Magic Arena, Stela, Dead Rising 2, The Bigs 2, and others. His involvement in these projects has allowed him to gain extensive knowledge and practical experience in a wide range of domains, including programming, game engines, gameplay and AI, graphics, animation, multiplayer, game physics, frontend, and multiplatform. In practical applications, George has used Unreal, Unity, and some propriety game engines in the development of real game projects. In addition to his achievements as a game developer, George has also honed his teaching abilities during his eight years of college-level instruction. He has shared his knowledge and expertise with aspiring developers, serving as a lecturer at the Vancouver Film School, College of Interactive Arts, and Hefei Union University. While teaching at Vancouver Film School, George guided students through the intricacies of Unreal Engine, helping them build a strong foundation in professional game development.