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Design and build 2D and 3D games using JavaFX, Java 3D, and JOGL Learn how to bind Java to OpenGL to leverage additional 3D capabilities Augment your Java games with media elements
- Geräte: PC
- ohne Kopierschutz
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- Größe: 50.32MB
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Design and build 2D and 3D games using JavaFX, Java 3D, and JOGL
Learn how to bind Java to OpenGL to leverage additional 3D capabilities
Augment your Java games with media elements
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Apress
- Seitenzahl: 633
- Erscheinungstermin: 14. November 2017
- Englisch
- ISBN-13: 9781484209738
- Artikelnr.: 53035817
- Verlag: Apress
- Seitenzahl: 633
- Erscheinungstermin: 14. November 2017
- Englisch
- ISBN-13: 9781484209738
- Artikelnr.: 53035817
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
1: The Different Faces of Java: Create a Java 9 Development Workstation.- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals.- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles.- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques.- 5: A Java Primer: Introduction to Java Concepts and Principles.- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9.- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine.- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design.- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design.- 10: User Interface Design Interactivity: Event Handling and Imaging Effects.- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight.- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes.- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class.- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard.- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node.- 16: 3D Game Animation Creation: Using the Animation Transition Classes.- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models.- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java.- 19: Game Content Engine: AI Logic with Random Content Selection Methods.- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View.- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio.- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content.- 23: Completing the Game Play Code and Player Proofing Your Event Handling.- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans.
1: The Different Faces of Java: Create a Java 9 Development Workstation.- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals.- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles.- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques.- 5: A Java Primer: Introduction to Java Concepts and Principles.- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9.- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine.- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design.- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design.- 10: User Interface Design Interactivity: Event Handling and Imaging Effects.- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight.- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes.- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class.- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard.- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node.- 16: 3D Game Animation Creation: Using the Animation Transition Classes.- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models.- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java.- 19: Game Content Engine: AI Logic with Random Content Selection Methods.- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View.- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio.- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content.- 23: Completing the Game Play Code and Player Proofing Your Event Handling.- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans.







