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Produktdetails
- Verlag: Apress
- Seitenzahl: 508
- Erscheinungstermin: 13. Februar 2024
- Englisch
- ISBN-13: 9798868801907
- Artikelnr.: 69979143
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
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Wallace Wang has been writing computer books for over 30 years, including Steal This Computer Book, Microsoft Office for Dummies, Beginning Programming for Dummies, Beginning iPhone Development with SwiftUI, and The Structure of Game Design" to name just a few. He created the board game, "Orbit War," for Steve Jackson Games, which simulated satellite warfare in the near future. He also writes screenplays and won first place in Scriptapalooza's 2023 screenwriting competition.
Tonnetta Walcott is a writer, podcaster, gamer, and programmer who is passionate about video games and technology. She graduated from San Diego State University with a English Bachelor's and has a certificate in Computer Programming. After being offered an internship at Sony Online Entertainment, Tonnetta learned computer programming (C++, Java), web development, and game design using the Unity and Godot game engines. Tonnetta has programmed a simulation to chess, Battleship, and a matching concentration game, and is currently working on a game called NinChibi, where tiny chibi ninjas play tag in a single player and multiplayer mode. The NinChibi game is built with the Godot game engine.
Tonnetta Walcott is a writer, podcaster, gamer, and programmer who is passionate about video games and technology. She graduated from San Diego State University with a English Bachelor's and has a certificate in Computer Programming. After being offered an internship at Sony Online Entertainment, Tonnetta learned computer programming (C++, Java), web development, and game design using the Unity and Godot game engines. Tonnetta has programmed a simulation to chess, Battleship, and a matching concentration game, and is currently working on a game called NinChibi, where tiny chibi ninjas play tag in a single player and multiplayer mode. The NinChibi game is built with the Godot game engine.
Chapter 1: Why learn programming with the Godot game engine.- Chapter 2: Getting to know Godot.- Chapter 3: Writing scripts.- Chapter 4: Storing data in variables.- Chapter 5: Mathematical operations.- Chapter 6: Branching statements.- Chapter 7: Looping statements.- Chapter 8: Understanding arrays.- Chapter 9: Understanding dictionaries.- Chapter 10: Functions.- Chapter 11: Object-oriented programming.- Chapter 12: Getting input from the user.- Chapter 13: Shooting projectiles.- Chapter 14: Adding projectiles to a player.- Chapter 15: Hitting enemies with projectiles.- Chapter 16: Displaying a user interface.- Chapter 17: Adding physics.- Chapter 18: Playing audio.- Chapter 19: Creating and using scenes.- Chapter 20: Using Signals.- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
Chapter 1: Why learn programming with the Godot game engine.- Chapter 2: Getting to know Godot.- Chapter 3: Writing scripts.- Chapter 4: Storing data in variables.- Chapter 5: Mathematical operations.- Chapter 6: Branching statements.- Chapter 7: Looping statements.- Chapter 8: Understanding arrays.- Chapter 9: Understanding dictionaries.- Chapter 10: Functions.- Chapter 11: Object-oriented programming.- Chapter 12: Getting input from the user.- Chapter 13: Shooting projectiles.- Chapter 14: Adding projectiles to a player.- Chapter 15: Hitting enemies with projectiles.- Chapter 16: Displaying a user interface.- Chapter 17: Adding physics.- Chapter 18: Playing audio.- Chapter 19: Creating and using scenes.- Chapter 20: Using Signals.- Chapter 21: Creating a Simple Tic-Tac-Toe Game.