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  • Format: ePub

"Programming with wgpu in Rust"
"Programming with wgpu in Rust" is a comprehensive guidebook for developers seeking to master modern GPU programming using Rust and the powerful wgpu graphics API, which implements the emerging WebGPU standard. Beginning with a thorough exploration of the historical evolution of graphics APIs and the motivations driving WebGPU, this book lays a robust foundation in the technologies and principles that underpin cutting-edge graphics and compute workloads. Readers are introduced to setting up a productive Rust and wgpu development environment, understanding…mehr

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Produktbeschreibung
"Programming with wgpu in Rust"
"Programming with wgpu in Rust" is a comprehensive guidebook for developers seeking to master modern GPU programming using Rust and the powerful wgpu graphics API, which implements the emerging WebGPU standard. Beginning with a thorough exploration of the historical evolution of graphics APIs and the motivations driving WebGPU, this book lays a robust foundation in the technologies and principles that underpin cutting-edge graphics and compute workloads. Readers are introduced to setting up a productive Rust and wgpu development environment, understanding idiomatic API usage, and employing effective debugging and error management strategies tailored for high-performance graphics applications.
Diving deeper, the book meticulously unpacks the core abstractions of wgpu, from adapter and device management to resource lifetimes, buffer and texture handling, shader authoring with WGSL and SPIR-V, and the structuring of advanced rendering and compute pipelines. Each chapter provides practical patterns, best practices, and architectural insights for topics such as GPU synchronization, multi-threaded command recording, instancing techniques, physically-based rendering, and bindless resource management. Extensive coverage of both graphical and general-purpose GPU (GPGPU) compute applications ensures that readers gain hands-on expertise in building efficient, scalable, and robust graphics engines.
Crucially, the book goes beyond basic tutorials, addressing real-world deployment challenges and engineering needs including cross-platform support-spanning Vulkan, Metal, DX12, OpenGL ES, desktop, and WebAssembly targets-asset pipelines, testing and validation strategies, profiling and performance tuning, and security considerations. Concluding with chapters on scaling complex wgpu/Rust applications, modular project architectures, asynchronous workflows, extensibility, and real-world case studies, this resource stands as an essential, end-to-end reference for both professionals and researchers building tomorrow's interactive and compute-intensive visual experiences in Rust.


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